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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Utility class for video renderers to help synchronize against a reference
// clock while also taking rendering duration into account.
//
// Video renderers should maintain an instance of this object for the entire
// lifetime since Synchronizer maintains internal state to improve playback.
//
// VideoRenderer usage is as follows:
// Receive a new frame from the decoder
// Call StartRendering
// Perform colour space conversion and render the frame
// Call StopRendering
// Call CalculateDelay passing in the rendered frame and optional next frame
// Issue delayed task or sleep on thread for returned amount of time
#ifndef MEDIA_BASE_SYNCHRONIZER_H_
#define MEDIA_BASE_SYNCHRONIZER_H_
#include "base/basictypes.h"
#include "base/time.h"
#include "media/base/buffers.h"
namespace media {
class Synchronizer {
public:
Synchronizer();
~Synchronizer();
// Starts the rendering timer.
void StartRendering();
// Stops the rendering timer.
void StopRendering();
// Calculates the appropriate amount of delay in microseconds given the
// current time, the current sample and the next sample (may be NULL,
// but is recommended to pass in for smoother playback).
void CalculateDelay(base::TimeDelta time, const StreamSample* now,
const StreamSample* next, base::TimeDelta* delay_out,
bool* should_skip_out);
private:
static const int64 kMinFrameDelayUs;
static const int64 kMaxFrameDelayUs;
base::TimeTicks rendering_start_;
base::TimeTicks rendering_stop_;
base::TimeDelta last_time_;
DISALLOW_COPY_AND_ASSIGN(Synchronizer);
};
} // namespace media
#endif // MEDIA_BASE_SYNCHRONIZER_H_
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