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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_TOOLS_PLAYER_X11_GL_VIDEO_RENDERER_H_
#define MEDIA_TOOLS_PLAYER_X11_GL_VIDEO_RENDERER_H_
#include <GL/glew.h>
#include <GL/glxew.h>
#include "base/lock.h"
#include "base/scoped_ptr.h"
#include "media/base/factory.h"
#include "media/filters/video_renderer_base.h"
class GlVideoRenderer : public media::VideoRendererBase {
public:
static media::FilterFactory* CreateFactory(Display* display,
Window window) {
return new media::FilterFactoryImpl2<
GlVideoRenderer, Display*, Window>(display, window);
}
GlVideoRenderer(Display* display, Window window);
// This method is called to paint the current video frame to the assigned
// window.
void Paint();
// media::FilterFactoryImpl2 Implementation.
static bool IsMediaFormatSupported(const media::MediaFormat& media_format);
static GlVideoRenderer* instance() { return instance_; }
void set_glx_thread_message_loop(MessageLoop* message_loop) {
glx_thread_message_loop_ = message_loop;
}
MessageLoop* glx_thread_message_loop() {
return glx_thread_message_loop_;
}
protected:
// VideoRendererBase implementation.
virtual bool OnInitialize(media::VideoDecoder* decoder);
virtual void OnStop();
virtual void OnFrameAvailable();
private:
// Only allow to be deleted by reference counting.
friend class scoped_refptr<GlVideoRenderer>;
virtual ~GlVideoRenderer();
int width_;
int height_;
bool uses_egl_image_;
Display* display_;
Window window_;
// GL context.
GLXContext gl_context_;
// 3 textures, one for each plane.
GLuint textures_[3];
MessageLoop* glx_thread_message_loop_;
static GlVideoRenderer* instance_;
DISALLOW_COPY_AND_ASSIGN(GlVideoRenderer);
};
#endif // MEDIA_TOOLS_PLAYER_X11_GL_VIDEO_RENDERER_H_
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