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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_TOOLS_PLAYER_X11_GL_VIDEO_RENDERER_H_
#define MEDIA_TOOLS_PLAYER_X11_GL_VIDEO_RENDERER_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "base/lock.h"
#include "base/scoped_ptr.h"
#include "media/base/factory.h"
#include "media/base/video_frame.h"
#include "media/filters/video_renderer_base.h"
class GlesVideoRenderer : public media::VideoRendererBase {
public:
static media::FilterFactory* CreateFactory(Display* display,
Window window) {
return new media::FilterFactoryImpl2<
GlesVideoRenderer, Display*, Window>(display, window);
}
GlesVideoRenderer(Display* display, Window window);
// This method is called to paint the current video frame to the assigned
// window.
void Paint();
// media::FilterFactoryImpl2 Implementation.
static bool IsMediaFormatSupported(const media::MediaFormat& media_format);
static GlesVideoRenderer* instance() { return instance_; }
void set_glx_thread_message_loop(MessageLoop* message_loop) {
glx_thread_message_loop_ = message_loop;
}
MessageLoop* glx_thread_message_loop() {
return glx_thread_message_loop_;
}
protected:
// VideoRendererBase implementation.
virtual bool OnInitialize(media::VideoDecoder* decoder);
virtual void OnStop();
virtual void OnFrameAvailable();
private:
// Only allow to be deleted by reference counting.
friend class scoped_refptr<GlesVideoRenderer>;
virtual ~GlesVideoRenderer();
GLuint FindTexture(scoped_refptr<media::VideoFrame> video_frame);
bool InitializeGles();
void CreateShader(GLuint program, GLenum type,
const char* vs_source, int vs_size);
void LinkProgram(GLuint program);
void CreateTextureAndProgramEgl();
void CreateTextureAndProgramYuv2Rgb();
PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr_;
PFNEGLDESTROYIMAGEKHRPROC egl_destroy_image_khr_;
int width_;
int height_;
bool uses_egl_image_;
Display* display_;
Window window_;
// EGL context.
EGLDisplay egl_display_;
EGLSurface egl_surface_;
EGLContext egl_context_;
// textures for EGL image
typedef std::pair<scoped_refptr<media::VideoFrame>, GLuint> EglFrame;
std::vector<EglFrame> egl_frames_;
// 3 textures, one for each plane.
GLuint textures_[3];
MessageLoop* glx_thread_message_loop_;
static GlesVideoRenderer* instance_;
DISALLOW_COPY_AND_ASSIGN(GlesVideoRenderer);
};
#endif // MEDIA_TOOLS_PLAYER_X11_GLES_VIDEO_RENDERER_H_
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