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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <deque>
#include <ostream>
#include <stdio.h>
#include <stdlib.h>
#include "base/at_exit.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/memory/scoped_ptr.h"
#include "base/string_number_conversions.h"
#include "base/time.h"
#include "media/base/video_frame.h"
#include "media/tools/shader_bench/cpu_color_painter.h"
#include "media/tools/shader_bench/gpu_color_painter.h"
#include "media/tools/shader_bench/gpu_color_painter_exp.h"
#include "media/tools/shader_bench/painter.h"
#include "media/tools/shader_bench/window.h"
#include "ui/gfx/gl/gl_bindings.h"
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/gl/gl_implementation.h"
#include "ui/gfx/gl/gl_surface.h"
#include "ui/gfx/native_widget_types.h"
#if defined(TOOLKIT_USES_GTK)
#include <gtk/gtk.h>
#endif
static const int kNumFramesToPaint = 500;
static base::TimeTicks g_start_;
static base::TimeTicks g_end_;
long CalculateYUVFrameSize(FILE* file_handle, int num_frames) {
fseek(file_handle, 0, SEEK_END);
long file_size = (long) ftell(file_handle);
rewind(file_handle);
return file_size / num_frames;
}
void GetFrames(std::string file_name,
int width, int height, int num_frames,
std::deque<scoped_refptr<media::VideoFrame> >& out_frames) {
FILE* file_handle = fopen(file_name.c_str(), "rb");
if (!file_handle) {
printf("Could not open %s\n", file_name.c_str());
exit(1);
}
long frame_size = CalculateYUVFrameSize(file_handle, num_frames);
for (int i = 0; i < num_frames; i++) {
scoped_refptr<media::VideoFrame> video_frame =
media::VideoFrame::CreateFrame(media::VideoFrame::YV12,
width,
height,
base::TimeDelta(),
base::TimeDelta());
long bytes_read =
fread(video_frame->data(0), 1, frame_size, file_handle);
if (bytes_read != frame_size) {
printf("Could not read %s\n", file_name.c_str());
fclose(file_handle);
exit(1);
}
out_frames.push_back(video_frame);
}
fclose(file_handle);
}
void TestFinished() {
g_end_ = base::TimeTicks::HighResNow();
double time_in_seconds =
static_cast<double>((g_end_ - g_start_).InMilliseconds()) / 1000;
double fps = kNumFramesToPaint / time_in_seconds;
printf("Printed %f frames per second.\n", fps);
}
void RunTest(media::Window* window, Painter* painter) {
g_start_ = base::TimeTicks::HighResNow();
window->Start(kNumFramesToPaint, base::Bind(&TestFinished), painter);
}
int main(int argc, char** argv) {
// Read arguments.
if (argc == 1) {
printf("Usage: %s --file=FILE --wxh=DIMENSIONS --frames=NUM_FRAMES\n"
"FILE is a raw .yuv file with 1+ frames in it\n"
"DIMENSIONS is the width and height of the frame in pixels\n"
"NUM_FRAMES is the number of frames in FILE\n", argv[0]);
return 1;
}
// Read command line.
#if defined(TOOLKIT_USES_GTK)
gtk_init(&argc, &argv);
#endif
CommandLine::Init(argc, argv);
// Determine file name.
std::string file_name =
CommandLine::ForCurrentProcess()->GetSwitchValueASCII("file");
// Determine number of frames.
int num_frames = 0;
std::string str_num_frames =
CommandLine::ForCurrentProcess()->GetSwitchValueASCII("frames");
base::StringToInt(str_num_frames, &num_frames);
// Determine video dimensions.
int width = 0;
int height = 0;
std::string dimensions =
CommandLine::ForCurrentProcess()->GetSwitchValueASCII("wxh");
int x_index = dimensions.find('x');
std::string str_width = dimensions.substr(0, x_index);
std::string str_height =
dimensions.substr(x_index + 1, dimensions.length() - x_index - 1);
base::StringToInt(str_width, &width);
base::StringToInt(str_height, &height);
// Process files.
std::deque<scoped_refptr<media::VideoFrame> > frames;
GetFrames(file_name, width, height, num_frames, frames);
// Initialize window and graphics context.
base::AtExitManager at_exit_manager;
gfx::GLSurface::InitializeOneOff();
scoped_ptr<media::Window> window(new media::Window(width, height));
gfx::GLSurface* surface =
gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow());
gfx::GLContext* context = gfx::GLContext::CreateGLContext(NULL, surface);
context->MakeCurrent(surface);
// This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows.
context->SetSwapInterval(0);
// Initialize and name GPU painters.
static const int kNumPainters = 3;
static const struct {
const char* name;
GPUPainter* painter;
} painters[] = {
{ "CPU CSC + GPU Render", new CPUColorPainter() },
{ "GPU CSC/Render", new GPUColorWithLuminancePainter() },
{ "GPU CSC/Render (experimental)", new GPUColorRGBALumHackPainter() },
};
// Run GPU painter tests.
for (int i = 0; i < kNumPainters; i++) {
scoped_ptr<GPUPainter> painter(painters[i].painter);
painter->LoadFrames(&frames);
painter->SetGLContext(surface, context);
painter->Initialize(width, height);
printf("Running %s tests...", painters[i].name);
RunTest(window.get(), painter.get());
}
return 0;
}
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