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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/video/capture/screen/screen_capturer.h"
#include <windows.h>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/file_path.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/scoped_native_library.h"
#include "base/stl_util.h"
#include "base/time.h"
#include "base/utf_string_conversions.h"
#include "base/win/scoped_gdi_object.h"
#include "base/win/scoped_hdc.h"
#include "media/video/capture/screen/differ.h"
#include "media/video/capture/screen/mouse_cursor_shape.h"
#include "media/video/capture/screen/screen_capture_data.h"
#include "media/video/capture/screen/screen_capture_frame.h"
#include "media/video/capture/screen/screen_capture_frame_queue.h"
#include "media/video/capture/screen/screen_capturer_helper.h"
#include "media/video/capture/screen/shared_buffer_factory.h"
#include "media/video/capture/screen/win/desktop.h"
#include "media/video/capture/screen/win/scoped_thread_desktop.h"
#include "third_party/skia/include/core/SkColorPriv.h"
namespace media {
namespace {
// Constants from dwmapi.h.
const UINT DWM_EC_DISABLECOMPOSITION = 0;
const UINT DWM_EC_ENABLECOMPOSITION = 1;
typedef HRESULT (WINAPI * DwmEnableCompositionFunc)(UINT);
const char kDwmapiLibraryName[] = "dwmapi";
// Pixel colors used when generating cursor outlines.
const uint32 kPixelBgraBlack = 0xff000000;
const uint32 kPixelBgraWhite = 0xffffffff;
const uint32 kPixelBgraTransparent = 0x00000000;
// A class representing a full-frame pixel buffer.
class ScreenCaptureFrameWin : public ScreenCaptureFrame {
public:
ScreenCaptureFrameWin(HDC desktop_dc, const SkISize& size,
SharedBufferFactory* shared_buffer_factory);
virtual ~ScreenCaptureFrameWin();
// Returns handle of the device independent bitmap representing this frame
// buffer to GDI.
HBITMAP GetBitmap();
private:
// Allocates a device independent bitmap representing this frame buffer to
// GDI.
void AllocateBitmap(HDC desktop_dc, const SkISize& size);
// Handle of the device independent bitmap representing this frame buffer to
// GDI.
base::win::ScopedBitmap bitmap_;
// Used to allocate shared memory buffers if set.
SharedBufferFactory* shared_buffer_factory_;
DISALLOW_COPY_AND_ASSIGN(ScreenCaptureFrameWin);
};
// ScreenCapturerWin captures 32bit RGB using GDI.
//
// ScreenCapturerWin is double-buffered as required by ScreenCapturer.
class ScreenCapturerWin : public ScreenCapturer {
public:
ScreenCapturerWin();
explicit ScreenCapturerWin(SharedBufferFactory* shared_buffer_factory);
virtual ~ScreenCapturerWin();
// Overridden from ScreenCapturer:
virtual void Start(Delegate* delegate) OVERRIDE;
virtual void Stop() OVERRIDE;
virtual void InvalidateRegion(const SkRegion& invalid_region) OVERRIDE;
virtual void CaptureFrame() OVERRIDE;
private:
// Make sure that the device contexts match the screen configuration.
void PrepareCaptureResources();
// Creates a ScreenCaptureData instance wrapping the current framebuffer and
// notifies |delegate_|.
void CaptureRegion(const SkRegion& region,
const base::Time& capture_start_time);
// Captures the current screen contents into the current buffer.
void CaptureImage();
// Expand the cursor shape to add a white outline for visibility against
// dark backgrounds.
void AddCursorOutline(int width, int height, uint32* dst);
// Capture the current cursor shape.
void CaptureCursor();
// Used to allocate shared memory buffers if set.
SharedBufferFactory* shared_buffer_factory_;
Delegate* delegate_;
// A thread-safe list of invalid rectangles, and the size of the most
// recently captured screen.
ScreenCapturerHelper helper_;
// Snapshot of the last cursor bitmap we sent to the client. This is used
// to diff against the current cursor so we only send a cursor-change
// message when the shape has changed.
MouseCursorShape last_cursor_;
ScopedThreadDesktop desktop_;
// GDI resources used for screen capture.
scoped_ptr<base::win::ScopedGetDC> desktop_dc_;
base::win::ScopedCreateDC memory_dc_;
// Queue of the frames buffers.
ScreenCaptureFrameQueue queue_;
// Rectangle describing the bounds of the desktop device context.
SkIRect desktop_dc_rect_;
// Class to calculate the difference between two screen bitmaps.
scoped_ptr<Differ> differ_;
base::ScopedNativeLibrary dwmapi_library_;
DwmEnableCompositionFunc composition_func_;
DISALLOW_COPY_AND_ASSIGN(ScreenCapturerWin);
};
// 3780 pixels per meter is equivalent to 96 DPI, typical on desktop monitors.
static const int kPixelsPerMeter = 3780;
ScreenCaptureFrameWin::ScreenCaptureFrameWin(
HDC desktop_dc,
const SkISize& size,
SharedBufferFactory* shared_buffer_factory)
: shared_buffer_factory_(shared_buffer_factory) {
// Allocate a shared memory buffer.
uint32 buffer_size =
size.width() * size.height() * ScreenCaptureData::kBytesPerPixel;
if (shared_buffer_factory_) {
scoped_refptr<SharedBuffer> shared_buffer =
shared_buffer_factory_->CreateSharedBuffer(buffer_size);
CHECK(shared_buffer->ptr() != NULL);
set_shared_buffer(shared_buffer);
}
AllocateBitmap(desktop_dc, size);
}
ScreenCaptureFrameWin::~ScreenCaptureFrameWin() {
if (shared_buffer())
shared_buffer_factory_->ReleaseSharedBuffer(shared_buffer());
}
HBITMAP ScreenCaptureFrameWin::GetBitmap() {
return bitmap_;
}
void ScreenCaptureFrameWin::AllocateBitmap(HDC desktop_dc,
const SkISize& size) {
int bytes_per_row = size.width() * ScreenCaptureData::kBytesPerPixel;
// Describe a device independent bitmap (DIB) that is the size of the desktop.
BITMAPINFO bmi;
memset(&bmi, 0, sizeof(bmi));
bmi.bmiHeader.biHeight = -size.height();
bmi.bmiHeader.biWidth = size.width();
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = ScreenCaptureData::kBytesPerPixel * 8;
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biSizeImage = bytes_per_row * size.height();
bmi.bmiHeader.biXPelsPerMeter = kPixelsPerMeter;
bmi.bmiHeader.biYPelsPerMeter = kPixelsPerMeter;
// Create the DIB, and store a pointer to its pixel buffer.
HANDLE section_handle = NULL;
if (shared_buffer())
section_handle = shared_buffer()->handle();
void* data = NULL;
bitmap_ = CreateDIBSection(desktop_dc, &bmi, DIB_RGB_COLORS, &data,
section_handle, 0);
// TODO(wez): Cope gracefully with failure (crbug.com/157170).
CHECK(bitmap_ != NULL);
CHECK(data != NULL);
set_pixels(reinterpret_cast<uint8*>(data));
set_dimensions(SkISize::Make(bmi.bmiHeader.biWidth,
std::abs(bmi.bmiHeader.biHeight)));
set_bytes_per_row(
bmi.bmiHeader.biSizeImage / std::abs(bmi.bmiHeader.biHeight));
}
ScreenCapturerWin::ScreenCapturerWin()
: shared_buffer_factory_(NULL),
delegate_(NULL),
desktop_dc_rect_(SkIRect::MakeEmpty()),
composition_func_(NULL) {
}
ScreenCapturerWin::ScreenCapturerWin(
SharedBufferFactory* shared_buffer_factory)
: shared_buffer_factory_(shared_buffer_factory),
delegate_(NULL),
desktop_dc_rect_(SkIRect::MakeEmpty()),
composition_func_(NULL) {
}
ScreenCapturerWin::~ScreenCapturerWin() {
}
void ScreenCapturerWin::InvalidateRegion(const SkRegion& invalid_region) {
helper_.InvalidateRegion(invalid_region);
}
void ScreenCapturerWin::CaptureFrame() {
base::Time capture_start_time = base::Time::Now();
// Force the system to power-up display hardware, if it has been suspended.
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
// Make sure the GDI capture resources are up-to-date.
PrepareCaptureResources();
// Copy screen bits to the current buffer.
CaptureImage();
const ScreenCaptureFrame* current_buffer = queue_.current_frame();
const ScreenCaptureFrame* last_buffer = queue_.previous_frame();
if (last_buffer) {
// Make sure the differencer is set up correctly for these previous and
// current screens.
if (!differ_.get() ||
(differ_->width() != current_buffer->dimensions().width()) ||
(differ_->height() != current_buffer->dimensions().height()) ||
(differ_->bytes_per_row() != current_buffer->bytes_per_row())) {
differ_.reset(new Differ(current_buffer->dimensions().width(),
current_buffer->dimensions().height(),
ScreenCaptureData::kBytesPerPixel,
current_buffer->bytes_per_row()));
}
// Calculate difference between the two last captured frames.
SkRegion region;
differ_->CalcDirtyRegion(last_buffer->pixels(), current_buffer->pixels(),
®ion);
InvalidateRegion(region);
} else {
// No previous frame is available. Invalidate the whole screen.
helper_.InvalidateScreen(current_buffer->dimensions());
}
// Wrap the captured frame into ScreenCaptureData structure and invoke
// the completion callback.
SkRegion invalid_region;
helper_.SwapInvalidRegion(&invalid_region);
CaptureRegion(invalid_region, capture_start_time);
// Check for cursor shape update.
CaptureCursor();
}
void ScreenCapturerWin::Start(Delegate* delegate) {
DCHECK(delegate_ == NULL);
delegate_ = delegate;
// Load dwmapi.dll dynamically since it is not available on XP.
if (!dwmapi_library_.is_valid()) {
FilePath path(base::GetNativeLibraryName(UTF8ToUTF16(kDwmapiLibraryName)));
dwmapi_library_.Reset(base::LoadNativeLibrary(path, NULL));
}
if (dwmapi_library_.is_valid() && composition_func_ == NULL) {
composition_func_ = static_cast<DwmEnableCompositionFunc>(
dwmapi_library_.GetFunctionPointer("DwmEnableComposition"));
}
// Vote to disable Aero composited desktop effects while capturing. Windows
// will restore Aero automatically if the process exits. This has no effect
// under Windows 8 or higher. See crbug.com/124018.
if (composition_func_ != NULL) {
(*composition_func_)(DWM_EC_DISABLECOMPOSITION);
}
}
void ScreenCapturerWin::Stop() {
// Restore Aero.
if (composition_func_ != NULL) {
(*composition_func_)(DWM_EC_ENABLECOMPOSITION);
}
delegate_ = NULL;
}
void ScreenCapturerWin::PrepareCaptureResources() {
// Switch to the desktop receiving user input if different from the current
// one.
scoped_ptr<Desktop> input_desktop = Desktop::GetInputDesktop();
if (input_desktop.get() != NULL && !desktop_.IsSame(*input_desktop)) {
// Release GDI resources otherwise SetThreadDesktop will fail.
desktop_dc_.reset();
memory_dc_.Set(NULL);
// If SetThreadDesktop() fails, the thread is still assigned a desktop.
// So we can continue capture screen bits, just from the wrong desktop.
desktop_.SetThreadDesktop(input_desktop.Pass());
}
// If the display bounds have changed then recreate GDI resources.
// TODO(wez): Also check for pixel format changes.
SkIRect screen_rect(SkIRect::MakeXYWH(
GetSystemMetrics(SM_XVIRTUALSCREEN),
GetSystemMetrics(SM_YVIRTUALSCREEN),
GetSystemMetrics(SM_CXVIRTUALSCREEN),
GetSystemMetrics(SM_CYVIRTUALSCREEN)));
if (screen_rect != desktop_dc_rect_) {
desktop_dc_.reset();
memory_dc_.Set(NULL);
desktop_dc_rect_.setEmpty();
}
if (desktop_dc_.get() == NULL) {
DCHECK(memory_dc_.Get() == NULL);
// Create GDI device contexts to capture from the desktop into memory.
desktop_dc_.reset(new base::win::ScopedGetDC(NULL));
memory_dc_.Set(CreateCompatibleDC(*desktop_dc_));
desktop_dc_rect_ = screen_rect;
// Make sure the frame buffers will be reallocated.
queue_.SetAllFramesNeedUpdate();
helper_.ClearInvalidRegion();
}
}
void ScreenCapturerWin::CaptureRegion(
const SkRegion& region,
const base::Time& capture_start_time) {
const ScreenCaptureFrame* current_buffer = queue_.current_frame();
scoped_refptr<ScreenCaptureData> data(new ScreenCaptureData(
current_buffer->pixels(), current_buffer->bytes_per_row(),
current_buffer->dimensions()));
data->mutable_dirty_region() = region;
data->set_shared_buffer(current_buffer->shared_buffer());
helper_.set_size_most_recent(data->size());
queue_.DoneWithCurrentFrame();
data->set_capture_time_ms(
(base::Time::Now() - capture_start_time).InMillisecondsRoundedUp());
delegate_->OnCaptureCompleted(data);
}
void ScreenCapturerWin::CaptureImage() {
// If the current buffer is from an older generation then allocate a new one.
// Note that we can't reallocate other buffers at this point, since the caller
// may still be reading from them.
if (queue_.current_frame_needs_update()) {
DCHECK(desktop_dc_.get() != NULL);
DCHECK(memory_dc_.Get() != NULL);
SkISize size = SkISize::Make(desktop_dc_rect_.width(),
desktop_dc_rect_.height());
scoped_ptr<ScreenCaptureFrameWin> buffer(
new ScreenCaptureFrameWin(*desktop_dc_, size, shared_buffer_factory_));
queue_.ReplaceCurrentFrame(buffer.PassAs<ScreenCaptureFrame>());
}
// Select the target bitmap into the memory dc and copy the rect from desktop
// to memory.
ScreenCaptureFrameWin* current = static_cast<ScreenCaptureFrameWin*>(
queue_.current_frame());
HGDIOBJ previous_object = SelectObject(memory_dc_, current->GetBitmap());
if (previous_object != NULL) {
BitBlt(memory_dc_,
0, 0, desktop_dc_rect_.width(), desktop_dc_rect_.height(),
*desktop_dc_,
desktop_dc_rect_.x(), desktop_dc_rect_.y(),
SRCCOPY | CAPTUREBLT);
// Select back the previously selected object to that the device contect
// could be destroyed independently of the bitmap if needed.
SelectObject(memory_dc_, previous_object);
}
}
void ScreenCapturerWin::AddCursorOutline(int width,
int height,
uint32* dst) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// If this is a transparent pixel (bgr == 0 and alpha = 0), check the
// neighbor pixels to see if this should be changed to an outline pixel.
if (*dst == kPixelBgraTransparent) {
// Change to white pixel if any neighbors (top, bottom, left, right)
// are black.
if ((y > 0 && dst[-width] == kPixelBgraBlack) ||
(y < height - 1 && dst[width] == kPixelBgraBlack) ||
(x > 0 && dst[-1] == kPixelBgraBlack) ||
(x < width - 1 && dst[1] == kPixelBgraBlack)) {
*dst = kPixelBgraWhite;
}
}
dst++;
}
}
}
void ScreenCapturerWin::CaptureCursor() {
CURSORINFO cursor_info;
cursor_info.cbSize = sizeof(CURSORINFO);
if (!GetCursorInfo(&cursor_info)) {
VLOG(3) << "Unable to get cursor info. Error = " << GetLastError();
return;
}
// Note that this does not need to be freed.
HCURSOR hcursor = cursor_info.hCursor;
ICONINFO iinfo;
if (!GetIconInfo(hcursor, &iinfo)) {
VLOG(3) << "Unable to get cursor icon info. Error = " << GetLastError();
return;
}
int hotspot_x = iinfo.xHotspot;
int hotspot_y = iinfo.yHotspot;
// Get the cursor bitmap.
base::win::ScopedBitmap hbitmap;
BITMAP bitmap;
bool color_bitmap;
if (iinfo.hbmColor) {
// Color cursor bitmap.
color_bitmap = true;
hbitmap.Set((HBITMAP)CopyImage(iinfo.hbmColor, IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION));
if (!hbitmap.Get()) {
VLOG(3) << "Unable to copy color cursor image. Error = "
<< GetLastError();
return;
}
// Free the color and mask bitmaps since we only need our copy.
DeleteObject(iinfo.hbmColor);
DeleteObject(iinfo.hbmMask);
} else {
// Black and white (xor) cursor.
color_bitmap = false;
hbitmap.Set(iinfo.hbmMask);
}
if (!GetObject(hbitmap.Get(), sizeof(BITMAP), &bitmap)) {
VLOG(3) << "Unable to get cursor bitmap. Error = " << GetLastError();
return;
}
int width = bitmap.bmWidth;
int height = bitmap.bmHeight;
// For non-color cursors, the mask contains both an AND and an XOR mask and
// the height includes both. Thus, the width is correct, but we need to
// divide by 2 to get the correct mask height.
if (!color_bitmap) {
height /= 2;
}
int data_size = height * width * ScreenCaptureData::kBytesPerPixel;
scoped_ptr<MouseCursorShape> cursor(new MouseCursorShape());
cursor->data.resize(data_size);
uint8* cursor_dst_data =
reinterpret_cast<uint8*>(string_as_array(&cursor->data));
// Copy/convert cursor bitmap into format needed by chromotocol.
int row_bytes = bitmap.bmWidthBytes;
if (color_bitmap) {
if (bitmap.bmPlanes != 1 || bitmap.bmBitsPixel != 32) {
VLOG(3) << "Unsupported color cursor format. Error = " << GetLastError();
return;
}
// Copy across colour cursor imagery.
// MouseCursorShape stores imagery top-down, and premultiplied
// by the alpha channel, whereas windows stores them bottom-up
// and not premultiplied.
uint8* cursor_src_data = reinterpret_cast<uint8*>(bitmap.bmBits);
uint8* src = cursor_src_data + ((height - 1) * row_bytes);
uint8* dst = cursor_dst_data;
for (int row = 0; row < height; ++row) {
for (int column = 0; column < width; ++column) {
dst[0] = SkAlphaMul(src[0], src[3]);
dst[1] = SkAlphaMul(src[1], src[3]);
dst[2] = SkAlphaMul(src[2], src[3]);
dst[3] = src[3];
dst += ScreenCaptureData::kBytesPerPixel;
src += ScreenCaptureData::kBytesPerPixel;
}
src -= row_bytes + (width * ScreenCaptureData::kBytesPerPixel);
}
} else {
if (bitmap.bmPlanes != 1 || bitmap.bmBitsPixel != 1) {
VLOG(3) << "Unsupported cursor mask format. Error = " << GetLastError();
return;
}
// x2 because there are 2 masks in the bitmap: AND and XOR.
int mask_bytes = height * row_bytes * 2;
scoped_array<uint8> mask(new uint8[mask_bytes]);
if (!GetBitmapBits(hbitmap.Get(), mask_bytes, mask.get())) {
VLOG(3) << "Unable to get cursor mask bits. Error = " << GetLastError();
return;
}
uint8* and_mask = mask.get();
uint8* xor_mask = mask.get() + height * row_bytes;
uint8* dst = cursor_dst_data;
bool add_outline = false;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int byte = y * row_bytes + x / 8;
int bit = 7 - x % 8;
int and = and_mask[byte] & (1 << bit);
int xor = xor_mask[byte] & (1 << bit);
// The two cursor masks combine as follows:
// AND XOR Windows Result Our result RGB Alpha
// 0 0 Black Black 00 ff
// 0 1 White White ff ff
// 1 0 Screen Transparent 00 00
// 1 1 Reverse-screen Black 00 ff
// Since we don't support XOR cursors, we replace the "Reverse Screen"
// with black. In this case, we also add an outline around the cursor
// so that it is visible against a dark background.
int rgb = (!and && xor) ? 0xff : 0x00;
int alpha = (and && !xor) ? 0x00 : 0xff;
*dst++ = rgb;
*dst++ = rgb;
*dst++ = rgb;
*dst++ = alpha;
if (and && xor) {
add_outline = true;
}
}
}
if (add_outline) {
AddCursorOutline(width, height,
reinterpret_cast<uint32*>(cursor_dst_data));
}
}
cursor->size.set(width, height);
cursor->hotspot.set(hotspot_x, hotspot_y);
// Compare the current cursor with the last one we sent to the client. If
// they're the same, then don't bother sending the cursor again.
if (last_cursor_.size == cursor->size &&
last_cursor_.hotspot == cursor->hotspot &&
last_cursor_.data == cursor->data) {
return;
}
VLOG(3) << "Sending updated cursor: " << width << "x" << height;
// Record the last cursor image that we sent to the client.
last_cursor_ = *cursor;
delegate_->OnCursorShapeChanged(cursor.Pass());
}
} // namespace
// static
scoped_ptr<ScreenCapturer> ScreenCapturer::Create() {
return scoped_ptr<ScreenCapturer>(new ScreenCapturerWin());
}
// static
scoped_ptr<ScreenCapturer> ScreenCapturer::CreateWithFactory(
SharedBufferFactory* shared_buffer_factory) {
scoped_ptr<ScreenCapturerWin> capturer(
new ScreenCapturerWin(shared_buffer_factory));
return capturer.PassAs<ScreenCapturer>();
}
} // namespace media
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