1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_VIDEO_FFMPEG_VIDEO_ALLOCATOR_H_
#define MEDIA_VIDEO_FFMPEG_VIDEO_ALLOCATOR_H_
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "media/base/video_frame.h"
#include "media/ffmpeg/ffmpeg_common.h"
#include <deque>
#include <map>
// FFmpeg types.
struct AVCodecContext;
struct AVFrame;
struct AVStream;
namespace media {
class FFmpegVideoAllocator {
public:
FFmpegVideoAllocator();
virtual ~FFmpegVideoAllocator();
struct RefCountedAVFrame {
RefCountedAVFrame() : usage_count_(0) {}
// TODO(jiesun): we had commented out "DCHECK_EQ(usage_count_, 0);" here.
// Because the way FFMPEG-MT handle release buffer in delayed fashion.
// Probably we could wait FFMPEG-MT release all buffers before we callback
// the flush completion.
~RefCountedAVFrame() {}
void AddRef() {
base::AtomicRefCountIncN(&usage_count_, 1);
}
bool Release() {
return base::AtomicRefCountDecN(&usage_count_, 1);
}
AVFrame av_frame_;
base::AtomicRefCount usage_count_;
};
static int AllocateBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
static void ReleaseBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
void Initialize(AVCodecContext* codec_context,
VideoFrame::Format surface_format);
void Stop(AVCodecContext* codec_context);
// DisplayDone() is called when renderer has finished using a frame.
void DisplayDone(AVCodecContext* codec_context,
scoped_refptr<VideoFrame> video_frame);
// DecodeDone() is called after avcodec_video_decode() finish so that we can
// acquire a reference to the video frame before we hand it to the renderer.
scoped_refptr<VideoFrame> DecodeDone(AVCodecContext* codec_context,
AVFrame* av_frame);
private:
int InternalAllocateBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
void InternalReleaseBuffer(AVCodecContext* codec_context, AVFrame* av_frame);
VideoFrame::Format surface_format_;
// This queue keeps reference count for all VideoFrame allocated.
std::deque<RefCountedAVFrame*> frame_pool_;
// This queue keeps per-AVCodecContext VideoFrame allocation that
// was available for recycling.
static const int kMaxFFmpegThreads = 3;
std::deque<RefCountedAVFrame*> available_frames_[kMaxFFmpegThreads];
// This map is used to map from AVCodecContext* to index to
// |available_frames_|, because ffmpeg-mt maintain multiple
// AVCodecContext (per thread).
std::map<void*, int> codec_index_map_;
// These function pointer store original ffmpeg AVCodecContext's
// get_buffer()/release_buffer() function pointer. We use these function
// to delegate the allocation request.
int (*get_buffer_)(struct AVCodecContext *c, AVFrame *pic);
void (*release_buffer_)(struct AVCodecContext *c, AVFrame *pic);
};
} // namespace media
#endif // MEDIA_VIDEO_FFMPEG_VIDEO_ALLOCATOR_H_
|