1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
{
'TOOLS': ['newlib', 'glibc', 'pnacl'],
'TARGETS': [
{
'NAME' : 'pong',
'TYPE' : 'main',
'SOURCES' : [
'pong_instance.cc',
'pong_instance.h',
'pong_input.cc',
'pong_input.h',
'pong_model.cc',
'pong_model.h',
'pong_module.cc',
'pong_view.cc',
'pong_view.h'
],
'LIBS': ['ppapi_cpp', 'ppapi', 'pthread']
}
],
'DATA': ['example.js'],
'DEST': 'examples',
'NAME': 'pong',
'TITLE': 'Pong',
'DESC': """
The Pong example demonstrates how to create a basic 2D video game. This game
uses up and down arrow keyboard input events to move the paddle.""",
'INFO': '2D graphics, input events.'
}
|