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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef NET_BASE_CLIENT_SOCKET_H_
#define NET_BASE_CLIENT_SOCKET_H_
#include "net/base/socket.h"
namespace net {
class ClientSocket : public Socket {
public:
// Called to establish a connection. Returns OK if the connection could be
// established synchronously. Otherwise, ERR_IO_PENDING is returned and the
// given callback will be notified asynchronously when the connection is
// established or when an error occurs. The result is some other error code
// if the connection could not be established.
//
// The socket's Read and Write methods may not be called until Connect
// succeeds.
//
// It is valid to call Connect on an already connected socket, in which case
// OK is simply returned.
//
// Connect may also be called again after a call to the Close method.
//
virtual int Connect(CompletionCallback* callback) = 0;
// If a non-fatal error occurs during Connect, the consumer can call this
// method to re-Connect ignoring the error that occured. This call is only
// valid for certain errors.
virtual int ReconnectIgnoringLastError(CompletionCallback* callback) = 0;
// Called to disconnect a connected socket. Does nothing if the socket is
// already disconnected. After calling Disconnect it is possible to call
// Connect again to establish a new connection.
virtual void Disconnect() = 0;
// Called to test if the socket is connected.
virtual bool IsConnected() const = 0;
};
} // namespace net
#endif // NET_BASE_CLIENT_SOCKET_H_
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