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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_BASE_MOCK_HOST_RESOLVER_H_
#define NET_BASE_MOCK_HOST_RESOLVER_H_
#include <list>
#include "base/waitable_event.h"
#include "net/base/host_resolver_impl.h"
#include "net/base/host_resolver_proc.h"
namespace net {
class RuleBasedHostResolverProc;
// In most cases, it is important that unit tests avoid making actual DNS
// queries since the resulting tests can be flaky, especially if the network is
// unreliable for some reason. To simplify writing tests that avoid making
// actual DNS queries, pass a MockHostResolver as the HostResolver dependency.
// The socket addresses returned can be configured using the
// RuleBasedHostResolverProc:
//
// host_resolver->rules()->AddRule("foo.com", "1.2.3.4");
// host_resolver->rules()->AddRule("bar.com", "2.3.4.5");
//
// The above rules define a static mapping from hostnames to IP address
// literals. The first parameter to AddRule specifies a host pattern to match
// against, and the second parameter indicates what value should be used to
// replace the given hostname. So, the following is also supported:
//
// host_mapper->AddRule("*.com", "127.0.0.1");
//
// Replacement doesn't have to be string representing an IP address. It can
// re-map one hostname to another as well.
// Base class shared by MockHostResolver and MockCachingHostResolver.
class MockHostResolverBase : public HostResolver {
public:
virtual ~MockHostResolverBase() {}
// HostResolver methods:
virtual int Resolve(const RequestInfo& info, AddressList* addresses,
CompletionCallback* callback, RequestHandle* out_req);
virtual void CancelRequest(RequestHandle req);
virtual void AddObserver(Observer* observer);
virtual void RemoveObserver(Observer* observer);
// TODO(eroman): temp hack for http://crbug.com/15513
virtual void Shutdown();
RuleBasedHostResolverProc* rules() { return rules_; }
// Controls whether resolutions complete synchronously or asynchronously.
void set_synchronous_mode(bool is_synchronous) {
synchronous_mode_ = is_synchronous;
}
// Resets the mock.
void Reset(HostResolverProc* interceptor);
protected:
MockHostResolverBase(bool use_caching);
private:
scoped_refptr<HostResolverImpl> impl_;
scoped_refptr<RuleBasedHostResolverProc> rules_;
bool synchronous_mode_;
bool use_caching_;
};
class MockHostResolver : public MockHostResolverBase {
public:
MockHostResolver() : MockHostResolverBase(false /*use_caching*/) {}
};
// Same as MockHostResolver, except internally it uses a host-cache.
//
// Note that tests are advised to use MockHostResolver instead, since it is
// more predictable. (MockHostResolver also can be put into synchronous
// operation mode in case that is what you needed from the caching version).
class MockCachingHostResolver : public MockHostResolverBase {
public:
MockCachingHostResolver() : MockHostResolverBase(true /*use_caching*/) {}
};
// RuleBasedHostResolverProc applies a set of rules to map a host string to
// a replacement host string. It then uses the system host resolver to return
// a socket address. Generally the replacement should be an IPv4 literal so
// there is no network dependency.
class RuleBasedHostResolverProc : public HostResolverProc {
public:
explicit RuleBasedHostResolverProc(HostResolverProc* previous);
~RuleBasedHostResolverProc();
// Any hostname matching the given pattern will be replaced with the given
// replacement value. Usually, replacement should be an IP address literal.
void AddRule(const std::string& host_pattern,
const std::string& replacement);
// Same as AddRule(), but the replacement is expected to be an IPV6 literal.
// You should use this in place of AddRule(), since the system's host resolver
// may not support IPv6 literals on all systems. Whereas this variant
// constructs the socket address directly so it will always work.
void AddIPv6Rule(const std::string& host_pattern,
const std::string& ipv6_literal);
void AddRuleWithLatency(const std::string& host_pattern,
const std::string& replacement,
int latency_ms);
// Make sure that |host| will not be re-mapped or even processed by underlying
// host resolver procedures. It can also be a pattern.
void AllowDirectLookup(const std::string& host);
// Simulate a lookup failure for |host| (it also can be a pattern).
void AddSimulatedFailure(const std::string& host);
// HostResolverProc methods:
virtual int Resolve(const std::string& host, AddressList* addrlist);
private:
struct Rule;
typedef std::list<Rule> RuleList;
RuleList rules_;
};
// Using WaitingHostResolverProc you can simulate very long lookups.
class WaitingHostResolverProc : public HostResolverProc {
public:
explicit WaitingHostResolverProc(HostResolverProc* previous)
: HostResolverProc(previous), event_(false, false) {}
void Signal() {
event_.Signal();
}
// HostResolverProc methods:
virtual int Resolve(const std::string& host, AddressList* addrlist) {
event_.Wait();
return ResolveUsingPrevious(host, addrlist);
}
base::WaitableEvent event_;
};
// This class sets the HostResolverProc for a particular scope. If there are
// multiple ScopedDefaultHostResolverProc in existence, then the last one
// allocated will be used. However, if it does not provide a matching rule,
// then it should delegate to the previously set HostResolverProc.
//
// NOTE: Only use this as a catch-all safety net. Individual tests should use
// MockHostResolver.
class ScopedDefaultHostResolverProc {
public:
ScopedDefaultHostResolverProc() {}
explicit ScopedDefaultHostResolverProc(HostResolverProc* proc);
~ScopedDefaultHostResolverProc();
void Init(HostResolverProc* proc);
private:
scoped_refptr<HostResolverProc> current_proc_;
scoped_refptr<HostResolverProc> previous_proc_;
};
} // namespace net
#endif // NET_BASE_MOCK_HOST_RESOLVER_H_
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