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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_BASE_PRIORITY_QUEUE_H_
#define NET_BASE_PRIORITY_QUEUE_H_
#pragma once

#include <list>
#include <vector>

#include "base/basictypes.h"
#include "base/logging.h"
#include "base/threading/non_thread_safe.h"
#include "net/base/net_export.h"

#if !defined(NDEBUG)
#include "base/hash_tables.h"
#endif

namespace net {

// A simple priority queue. The order of values is by priority and then FIFO.
// Unlike the std::priority_queue, this implementation allows erasing elements
// from the queue, and all operations are O(p) time for p priority levels.
// The queue is agnostic to priority ordering (whether 0 precedes 1).
// If the highest priority is 0, FirstMin() returns the first in order.
//
// In debug-mode, the internal queues store (id, value) pairs where id is used
// to validate Pointers.
//
template<typename T>
class PriorityQueue : public base::NonThreadSafe {
 private:
  // This section is up-front for Pointer only.
#if !defined(NDEBUG)
  typedef std::list<std::pair<size_t, T> > List;
#else
  typedef std::list<T> List;
#endif

 public:
  typedef uint32 Priority;

  // A pointer to a value stored in the queue. The pointer becomes invalid
  // when the queue is destroyed or cleared, or the value is erased.
  class Pointer {
   public:
    // Constructs a null pointer.
    Pointer() : priority_(kNullPriority) {
#if !defined(NDEBUG)
      id_ = static_cast<size_t>(-1);
#endif
    }

    bool is_null() const { return priority_ == kNullPriority; }

    Priority priority() const { return priority_; }

#if !defined(NDEBUG)
    const T& value() const { return iterator_->second; }
#else
    const T& value() const { return *iterator_; }
#endif

    // Comparing to Pointer from a different PriorityQueue is undefined.
    bool Equals(const Pointer& other) const {
      return (priority_ == other.priority_) && (iterator_ == other.iterator_);
    }

    void Reset() {
      *this = Pointer();
    }

   private:
    friend class PriorityQueue;

    // Note that we need iterator not const_iterator to pass to List::erase.
    // When C++0x comes, this could be changed to const_iterator and const could
    // be added to First, Last, and OldestLowest.
    typedef typename PriorityQueue::List::iterator ListIterator;

    static const Priority kNullPriority = static_cast<Priority>(-1);

    Pointer(Priority priority, const ListIterator& iterator)
        : priority_(priority), iterator_(iterator) {
#if !defined(NDEBUG)
      id_ = iterator_->first;
#endif
    }

    Priority priority_;
    ListIterator iterator_;

#if !defined(NDEBUG)
    // Used by the queue to check if a Pointer is valid.
    size_t id_;
#endif
  };

  // Creates a new queue for |num_priorities|.
  explicit PriorityQueue(Priority num_priorities)
      : lists_(num_priorities), size_(0) {
#if !defined(NDEBUG)
    next_id_ = 0;
#endif
  }

  // Adds |value| with |priority| to the queue. Returns a pointer to the
  // created element.
  Pointer Insert(const T& value, Priority priority) {
    DCHECK(CalledOnValidThread());
    DCHECK_LT(priority, lists_.size());
    ++size_;
    List& list = lists_[priority];
#if !defined(NDEBUG)
    size_t id = next_id_;
    valid_ids_.insert(id);
    ++next_id_;
    return Pointer(priority, list.insert(list.end(),
                                         std::make_pair(id, value)));
#else
    return Pointer(priority, list.insert(list.end(), value));
#endif
  }

  // Removes the value pointed by |pointer| from the queue. All pointers to this
  // value including |pointer| become invalid.
  void Erase(const Pointer& pointer) {
    DCHECK(CalledOnValidThread());
    DCHECK_LT(pointer.priority_, lists_.size());
    DCHECK_GT(size_, 0u);

#if !defined(NDEBUG)
    DCHECK_EQ(1u, valid_ids_.erase(pointer.id_));
    DCHECK_EQ(pointer.iterator_->first, pointer.id_);
#endif

    --size_;
    lists_[pointer.priority_].erase(pointer.iterator_);
  }

  // Returns a pointer to the first value of minimum priority or a null-pointer
  // if empty.
  Pointer FirstMin() {
    DCHECK(CalledOnValidThread());
    for (size_t i = 0; i < lists_.size(); ++i) {
      if (!lists_[i].empty())
        return Pointer(i, lists_[i].begin());
    }
    return Pointer();
  }

  // Returns a pointer to the last value of minimum priority or a null-pointer
  // if empty.
  Pointer LastMin() {
    DCHECK(CalledOnValidThread());
    for (size_t i = 0; i < lists_.size(); ++i) {
      if (!lists_[i].empty())
        return Pointer(i, --lists_[i].end());
    }
    return Pointer();
  }

  // Returns a pointer to the first value of maximum priority or a null-pointer
  // if empty.
  Pointer FirstMax() {
    DCHECK(CalledOnValidThread());
    for (size_t i = lists_.size(); i > 0; --i) {
      size_t index = i - 1;
      if (!lists_[index].empty())
        return Pointer(index, lists_[index].begin());
    }
    return Pointer();
  }

  // Returns a pointer to the last value of maximum priority or a null-pointer
  // if empty.
  Pointer LastMax() {
    DCHECK(CalledOnValidThread());
    for (size_t i = lists_.size(); i > 0; --i) {
      size_t index = i - 1;
      if (!lists_[index].empty())
        return Pointer(index, --lists_[index].end());
    }
    return Pointer();
  }

  // Empties the queue. All pointers become invalid.
  void Clear() {
    DCHECK(CalledOnValidThread());
    for (size_t i = 0; i < lists_.size(); ++i) {
      lists_[i].clear();
    }
#if !defined(NDEBUG)
    valid_ids_.clear();
#endif
    size_ = 0u;
  }

  // Returns number of queued values.
  size_t size() const {
    DCHECK(CalledOnValidThread());
    return size_;
  }

 private:
  typedef std::vector<List> ListVector;

#if !defined(NDEBUG)
  size_t next_id_;
  base::hash_set<size_t> valid_ids_;
#endif

  ListVector lists_;
  size_t size_;
};

}  // namespace net

#endif  // NET_BASE_PRIORITY_QUEUE_H_