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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//    * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//    * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef NET_BASE_SSL_CLIENT_SOCKET_H_
#define NET_BASE_SSL_CLIENT_SOCKET_H_

#define SECURITY_WIN32  // Needs to be defined before including security.h

#include <windows.h>
#include <security.h>

#include "base/scoped_ptr.h"
#include "net/base/client_socket.h"
#include "net/base/completion_callback.h"

namespace net {

// NOTE: The SSL handshake occurs within the Connect method after a TCP
// connection is established.  If a SSL error occurs during the handshake,
// Connect will fail.  The consumer may choose to ignore certain SSL errors,
// such as a name mismatch, by calling ReconnectIgnoringLastError.
//
class SSLClientSocket : public ClientSocket {
 public:
  // Takes ownership of the transport_socket, which may already be connected.
  // The given hostname will be compared with the name(s) in the server's
  // certificate during the SSL handshake.
  SSLClientSocket(ClientSocket* transport_socket, const std::string& hostname);
  ~SSLClientSocket();

  // ClientSocket methods:
  virtual int Connect(CompletionCallback* callback);
  virtual int ReconnectIgnoringLastError(CompletionCallback* callback);
  virtual void Disconnect();
  virtual bool IsConnected() const;

  // Socket methods:
  virtual int Read(char* buf, int buf_len, CompletionCallback* callback);
  virtual int Write(const char* buf, int buf_len, CompletionCallback* callback);

 private:
  void DoCallback(int result);
  void OnIOComplete(int result);

  int DoLoop(int last_io_result);
  int DoConnect();
  int DoConnectComplete(int result);
  int DoHandshakeRead();
  int DoHandshakeReadComplete(int result);
  int DoHandshakeWrite();
  int DoHandshakeWriteComplete(int result);
  int DoPayloadRead();
  int DoPayloadReadComplete(int result);
  int DoPayloadWrite();
  int DoPayloadWriteComplete(int result);

  int DidCompleteHandshake();

  CompletionCallbackImpl<SSLClientSocket> io_callback_;
  scoped_ptr<ClientSocket> transport_;
  std::string hostname_;

  CompletionCallback* user_callback_;

  // Used by both Read and Write functions.
  char* user_buf_;
  int user_buf_len_;

  enum State {
    STATE_NONE,
    STATE_CONNECT,
    STATE_CONNECT_COMPLETE,
    STATE_HANDSHAKE_READ,
    STATE_HANDSHAKE_READ_COMPLETE,
    STATE_HANDSHAKE_WRITE,
    STATE_HANDSHAKE_WRITE_COMPLETE,
    STATE_PAYLOAD_WRITE,
    STATE_PAYLOAD_WRITE_COMPLETE,
    STATE_PAYLOAD_READ,
    STATE_PAYLOAD_READ_COMPLETE,
  };
  State next_state_;

  SecPkgContext_StreamSizes stream_sizes_;

  CredHandle creds_;
  CtxtHandle ctxt_;
  SecBuffer send_buffer_;
  int bytes_sent_;

  scoped_array<char> recv_buffer_;
  int bytes_received_;

  bool completed_handshake_;
};

}  // namespace net

#endif  // NET_BASE_SSL_CLIENT_SOCKET_H_