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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef NET_BASE_SSL_CLIENT_SOCKET_H_
#define NET_BASE_SSL_CLIENT_SOCKET_H_
#define SECURITY_WIN32 // Needs to be defined before including security.h
#include <windows.h>
#include <security.h>
#include "base/scoped_ptr.h"
#include "net/base/client_socket.h"
#include "net/base/completion_callback.h"
namespace net {
// NOTE: The SSL handshake occurs within the Connect method after a TCP
// connection is established. If a SSL error occurs during the handshake,
// Connect will fail. The consumer may choose to ignore certain SSL errors,
// such as a name mismatch, by calling ReconnectIgnoringLastError.
//
class SSLClientSocket : public ClientSocket {
public:
// Takes ownership of the transport_socket, which may already be connected.
// The given hostname will be compared with the name(s) in the server's
// certificate during the SSL handshake.
SSLClientSocket(ClientSocket* transport_socket, const std::string& hostname);
~SSLClientSocket();
// ClientSocket methods:
virtual int Connect(CompletionCallback* callback);
virtual int ReconnectIgnoringLastError(CompletionCallback* callback);
virtual void Disconnect();
virtual bool IsConnected() const;
// Socket methods:
virtual int Read(char* buf, int buf_len, CompletionCallback* callback);
virtual int Write(const char* buf, int buf_len, CompletionCallback* callback);
private:
void DoCallback(int result);
void OnIOComplete(int result);
int DoLoop(int last_io_result);
int DoConnect();
int DoConnectComplete(int result);
int DoHandshakeRead();
int DoHandshakeReadComplete(int result);
int DoHandshakeWrite();
int DoHandshakeWriteComplete(int result);
int DoPayloadRead();
int DoPayloadReadComplete(int result);
int DoPayloadWrite();
int DoPayloadWriteComplete(int result);
int DidCompleteHandshake();
CompletionCallbackImpl<SSLClientSocket> io_callback_;
scoped_ptr<ClientSocket> transport_;
std::string hostname_;
CompletionCallback* user_callback_;
// Used by both Read and Write functions.
char* user_buf_;
int user_buf_len_;
enum State {
STATE_NONE,
STATE_CONNECT,
STATE_CONNECT_COMPLETE,
STATE_HANDSHAKE_READ,
STATE_HANDSHAKE_READ_COMPLETE,
STATE_HANDSHAKE_WRITE,
STATE_HANDSHAKE_WRITE_COMPLETE,
STATE_PAYLOAD_WRITE,
STATE_PAYLOAD_WRITE_COMPLETE,
STATE_PAYLOAD_READ,
STATE_PAYLOAD_READ_COMPLETE,
};
State next_state_;
SecPkgContext_StreamSizes stream_sizes_;
CredHandle creds_;
CtxtHandle ctxt_;
SecBuffer send_buffer_;
int bytes_sent_;
scoped_array<char> recv_buffer_;
int bytes_received_;
bool completed_handshake_;
};
} // namespace net
#endif // NET_BASE_SSL_CLIENT_SOCKET_H_
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