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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_DISK_CACHE_FLASH_SEGMENT_H_
#define NET_DISK_CACHE_FLASH_SEGMENT_H_
#include <vector>
#include "base/basictypes.h"
#include "base/gtest_prod_util.h"
#include "net/base/net_export.h"
namespace disk_cache {
class Storage;
// The underlying storage represented by Storage class, is divided into fixed
// size logical segments, represented by this class. Since segment size is
// fixed, the storage size should be a multiple of segment size. The picture
// below describes the relation between storage and segments:
//
// |-----------+-----------+-----+-------------+-----------|
// | segment 0 | segment 1 | ... | segment n-1 | segment n |
// |-----------+-----------+-----+-------------+-----------|
//
// |-------------------------------------------------------|
// | storage |
// |-------------------------------------------------------|
//
// A segment is constructed by taking its index within the storage, a flag
// indicating whether it is a read-only segment and a pointer to the storage on
// which it resides. It provides an API for reading/writing entries residing on
// it. Init() function must be called right after the construction of a segment
// and one should proceed to calling other functions only if Init() has
// succeeded. After a successful initialization, one may proceed to call
// non-mutating functions; mutating functions can be called if the segment is
// not read-only. Finally, Close() function must be called right before the
// destruction. Calling Close() makes the segment immutable, which means
// mutating functions cannot be called on the object after that.
//
// Segment can only be used as a log, i.e. all writes are laid out sequentially
// on a segment. As a result, write APIs do not take an offset, but can return
// an offset of where the write took place. The entries living on a segment are
// expected to consist of data part and header part where the header holds
// enough information to identify all the data belonging to it. The difference
// between WriteData and WriteHeader is that writes issued with the latter have
// their offsets saved in the metadata, which can later be retrieved. Thus, it
// is up to the client to specify data layout and associate the header with
// data. For example the client may issue WriteData calls and save the offsets
// which then can be written using WriteHeader. Note that it is possible to
// write entries using just WriteHeader as well, for example if it is an entry
// of the format where header specifies the length of the following data.
// Before attempting to write an entry, the client should call CanHold to make
// sure that there is enough space in the segment.
//
// ReadData can be called over the range that was previously written with
// WriteData/WriteHeader. Reading from area that was not written will fail.
class NET_EXPORT_PRIVATE Segment {
public:
// |index| is the index of this segment on |storage|. If the storage size is
// X and the segment size is Y, where X >> Y and X % Y == 0, then the valid
// values for the index are integers within the range [0, X/Y). Thus, if
// |index| is given value Z, then it covers bytes on storage starting at the
// offset Z*Y and ending at the offset Z*Y+Y-1.
Segment(int32 index, bool read_only, Storage* storage);
~Segment();
const std::vector<int32>& header_offsets() const { return header_offsets_; }
// Performs segment initialization. Must be the first function called on the
// segment and further calls should be made only if it is successful.
bool Init();
// Writes |size| bytes of data from |buffer| to segment, returns false if
// fails and true if succeeds and sets the |offset|, if it is not NULL. Can
// block for a long time.
bool WriteData(const void* buffer, int32 size, int32* offset);
// Writes |header| of |size| bytes, returns false if fails and true if
// succeeds and sets the |offset|, if it is not NULL. Can block for a long
// time. The difference between this function and WriteData is that the
// offset of this write operation is saved in the segment metadata and can
// later be retrieved via |header_offsets|.
bool WriteHeader(const void* header, int32 size, int32* offset);
// Reads |size| bytes of data living at |offset| into |buffer|, returns true
// on success and false on failure.
bool ReadData(void* buffer, int32 size, int32 offset) const;
// Closes the segment, returns true on success and false on failure. Closing
// a segment makes it immutable.
bool Close();
// Returns true if segment can accommodate an entry of |size| bytes.
bool CanHold(int32 size) const;
private:
bool read_only_; // Indicates whether the segment can be written to.
bool init_; // Indicates whether segment was initialized.
Storage* storage_; // Storage on which the segment resides.
const int32 offset_; // Offset of the segment on |storage_|.
const int32 summary_offset_; // Offset of the segment summary.
int32 write_offset_; // Current write offset.
std::vector<int32> header_offsets_;
DISALLOW_COPY_AND_ASSIGN(Segment);
};
} // namespace disk_cache
#endif // NET_DISK_CACHE_FLASH_SEGMENT_H_
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