summaryrefslogtreecommitdiffstats
path: root/net/proxy/proxy_info.h
blob: 5a386ae1ce5156eb8ca8203f70e3f616f265c877 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_PROXY_PROXY_INFO_H_
#define NET_PROXY_PROXY_INFO_H_

#include <string>

#include "net/proxy/proxy_config.h"
#include "net/proxy/proxy_list.h"
#include "net/proxy/proxy_retry_info.h"
#include "net/proxy/proxy_server.h"

class GURL;

namespace net {

// This object holds proxy information returned by ResolveProxy.
class ProxyInfo {
 public:
  ProxyInfo();
  // Default copy-constructor and assignment operator are OK!

  // Use the same proxy server as the given |proxy_info|.
  void Use(const ProxyInfo& proxy_info);

  // Use a direct connection.
  void UseDirect();

  // Use a specific proxy server, of the form:
  //   proxy-uri = [<scheme> "://"] <hostname> [":" <port>]
  // This may optionally be a semi-colon delimited list of <proxy-uri>.
  // It is OK to have LWS between entries.
  void UseNamedProxy(const std::string& proxy_uri_list);

  // Set the proxy list to a single entry, |proxy_server|.
  void UseProxyServer(const ProxyServer& proxy_server);

  // Parse from the given PAC result.
  void UsePacString(const std::string& pac_string) {
    proxy_list_.SetFromPacString(pac_string);
  }

  // Returns true if this proxy info specifies a direct connection.
  bool is_direct() const { return proxy_list_.Get().is_direct(); }

  // Returns the first valid proxy server.
  ProxyServer proxy_server() const { return proxy_list_.Get(); }

  // See description in ProxyList::ToPacString().
  std::string ToPacString();

  // Marks the current proxy as bad. Returns true if there is another proxy
  // available to try in proxy list_.
  bool Fallback(ProxyRetryInfoMap* proxy_retry_info) {
    return proxy_list_.Fallback(proxy_retry_info);
  }

  // Remove all proxies known to be bad from the proxy list.
  void RemoveBadProxies(const ProxyRetryInfoMap& proxy_retry_info) {
    proxy_list_.RemoveBadProxies(proxy_retry_info);
  }

  // Delete any entry which doesn't have one of the specified proxy schemes.
  void RemoveProxiesWithoutScheme(int scheme_bit_field) {
    proxy_list_.RemoveProxiesWithoutScheme(scheme_bit_field);
  }

 private:
  friend class ProxyService;

  // If proxy_list_ is set to empty, then a "direct" connection is indicated.
  ProxyList proxy_list_;

  // This value identifies the proxy config used to initialize this object.
  ProxyConfig::ID config_id_;

  // This flag is false when the proxy configuration was known to be bad when
  // this proxy info was initialized.  In such cases, we know that if this
  // proxy info does not yield a connection that we might want to reconsider
  // the proxy config given by config_id_.
  bool config_was_tried_;
};

}  // namespace net

#endif  // NET_PROXY_PROXY_INFO_H_