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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/quic/congestion_control/pacing_sender.h"
namespace net {
PacingSender::PacingSender(SendAlgorithmInterface* sender,
QuicTime::Delta alarm_granularity)
: sender_(sender),
alarm_granularity_(alarm_granularity),
next_packet_send_time_(QuicTime::Zero()),
was_last_send_delayed_(false),
has_valid_rtt_(false) {
}
PacingSender::~PacingSender() {}
void PacingSender::SetFromConfig(const QuicConfig& config, bool is_server) {
sender_->SetFromConfig(config, is_server);
}
void PacingSender::OnIncomingQuicCongestionFeedbackFrame(
const QuicCongestionFeedbackFrame& feedback,
QuicTime feedback_receive_time) {
sender_->OnIncomingQuicCongestionFeedbackFrame(
feedback, feedback_receive_time);
}
void PacingSender::OnCongestionEvent(bool rtt_updated,
QuicByteCount bytes_in_flight,
const CongestionMap& acked_packets,
const CongestionMap& lost_packets) {
if (rtt_updated) {
has_valid_rtt_ = true;
}
sender_->OnCongestionEvent(
rtt_updated, bytes_in_flight, acked_packets, lost_packets);
}
bool PacingSender::OnPacketSent(
QuicTime sent_time,
QuicPacketSequenceNumber sequence_number,
QuicByteCount bytes,
HasRetransmittableData has_retransmittable_data) {
// Only pace data packets once we have an updated RTT.
if (has_retransmittable_data == HAS_RETRANSMITTABLE_DATA && has_valid_rtt_) {
// The next packet should be sent as soon as the current packets has
// been transferred. We pace at twice the rate of the underlying
// sender's bandwidth estimate to help ensure that pacing doesn't become
// a bottleneck.
const float kPacingAggression = 2;
QuicTime::Delta delay =
BandwidthEstimate().Scale(kPacingAggression).TransferTime(bytes);
next_packet_send_time_ = next_packet_send_time_.Add(delay);
}
return sender_->OnPacketSent(sent_time, sequence_number, bytes,
has_retransmittable_data);
}
void PacingSender::OnRetransmissionTimeout(bool packets_retransmitted) {
sender_->OnRetransmissionTimeout(packets_retransmitted);
}
QuicTime::Delta PacingSender::TimeUntilSend(
QuicTime now,
QuicByteCount bytes_in_flight,
HasRetransmittableData has_retransmittable_data) {
QuicTime::Delta time_until_send =
sender_->TimeUntilSend(now, bytes_in_flight, has_retransmittable_data);
if (!has_valid_rtt_) {
// Don't pace if we don't have an updated RTT estimate.
return time_until_send;
}
if (!time_until_send.IsZero()) {
DCHECK(time_until_send.IsInfinite());
// The underlying sender prevents sending.
return time_until_send;
}
if (has_retransmittable_data == NO_RETRANSMITTABLE_DATA) {
// Don't pace ACK packets, since they do not count against CWND and do not
// cause CWND to grow.
return QuicTime::Delta::Zero();
}
if (!was_last_send_delayed_ &&
(!next_packet_send_time_.IsInitialized() ||
now > next_packet_send_time_.Add(alarm_granularity_))) {
// An alarm did not go off late, instead the application is "slow"
// delivering data. In this case, we restrict the amount of lost time
// that we can make up for.
next_packet_send_time_ = now.Subtract(alarm_granularity_);
}
// If the end of the epoch is far enough in the future, delay the send.
if (next_packet_send_time_ > now.Add(alarm_granularity_)) {
was_last_send_delayed_ = true;
DVLOG(1) << "Delaying packet: "
<< next_packet_send_time_.Subtract(now).ToMicroseconds();
return next_packet_send_time_.Subtract(now);
}
// Sent it immediately. The epoch end will be adjusted in OnPacketSent.
was_last_send_delayed_ = false;
DVLOG(1) << "Sending packet now";
return QuicTime::Delta::Zero();
}
QuicBandwidth PacingSender::BandwidthEstimate() const {
return sender_->BandwidthEstimate();
}
QuicTime::Delta PacingSender::RetransmissionDelay() const {
return sender_->RetransmissionDelay();
}
QuicByteCount PacingSender::GetCongestionWindow() const {
return sender_->GetCongestionWindow();
}
} // namespace net
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