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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_CLIENT_SOCKET_H_
#define NET_SOCKET_CLIENT_SOCKET_H_
#pragma once
#include "net/base/net_log.h"
#include "net/socket/socket.h"
namespace net {
class AddressList;
class ClientSocket : public Socket {
public:
virtual ~ClientSocket() {}
// Called to establish a connection. Returns OK if the connection could be
// established synchronously. Otherwise, ERR_IO_PENDING is returned and the
// given callback will run asynchronously when the connection is established
// or when an error occurs. The result is some other error code if the
// connection could not be established.
//
// The socket's Read and Write methods may not be called until Connect
// succeeds.
//
// It is valid to call Connect on an already connected socket, in which case
// OK is simply returned.
//
// Connect may also be called again after a call to the Disconnect method.
//
virtual int Connect(CompletionCallback* callback) = 0;
// Called to disconnect a socket. Does nothing if the socket is already
// disconnected. After calling Disconnect it is possible to call Connect
// again to establish a new connection.
//
// If IO (Connect, Read, or Write) is pending when the socket is
// disconnected, the pending IO is cancelled, and the completion callback
// will not be called.
virtual void Disconnect() = 0;
// Called to test if the connection is still alive. Returns false if a
// connection wasn't established or the connection is dead.
virtual bool IsConnected() const = 0;
// Called to test if the connection is still alive and idle. Returns false
// if a connection wasn't established, the connection is dead, or some data
// have been received.
virtual bool IsConnectedAndIdle() const = 0;
// Copies the peer address to |address| and returns a network error code.
// ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not connected.
virtual int GetPeerAddress(AddressList* address) const = 0;
// Gets the NetLog for this socket.
virtual const BoundNetLog& NetLog() const = 0;
// Set the annotation to indicate this socket was created for speculative
// reasons. This call is generally forwarded to a basic TCPClientSocket*,
// where a UseHistory can be updated.
virtual void SetSubresourceSpeculation() = 0;
virtual void SetOmniboxSpeculation() = 0;
// Returns true if the underlying transport socket ever had any reads or
// writes. ClientSockets layered on top of transport sockets should forward
// this call to the transport socket.
virtual bool WasEverUsed() const = 0;
// Returns true if the underlying transport socket is using TCP FastOpen.
// TCP FastOpen is an experiment with sending data in the TCP SYN packet.
virtual bool UsingTCPFastOpen() const = 0;
protected:
// The following class is only used to gather statistics about the history of
// a socket. It is only instantiated and used in basic sockets, such as
// TCPClientSocket* instances. Other classes that are derived from
// ClientSocket should forward any potential settings to their underlying
// transport sockets.
class UseHistory {
public:
UseHistory();
~UseHistory();
// Resets the state of UseHistory and emits histograms for the
// current state.
void Reset();
void set_was_ever_connected();
void set_was_used_to_convey_data();
// The next two setters only have any impact if the socket has not yet been
// used to transmit data. If called later, we assume that the socket was
// reused from the pool, and was NOT constructed to service a speculative
// request.
void set_subresource_speculation();
void set_omnibox_speculation();
bool was_used_to_convey_data() const;
private:
// Summarize the statistics for this socket.
void EmitPreconnectionHistograms() const;
// Indicate if this was ever connected.
bool was_ever_connected_;
// Indicate if this socket was ever used to transmit or receive data.
bool was_used_to_convey_data_;
// Indicate if this socket was first created for speculative use, and
// identify the motivation.
bool omnibox_speculation_;
bool subresource_speculation_;
DISALLOW_COPY_AND_ASSIGN(UseHistory);
};
// Logs a SOCKET_BYTES_RECEIVED or SOCKET_BYTES_SENT event to the NetLog.
// Determines whether to log the received bytes or not, based on the current
// logging level.
void LogByteTransfer(const BoundNetLog& net_log, NetLog::EventType event_type,
int byte_count, char* bytes) const;
};
} // namespace net
#endif // NET_SOCKET_CLIENT_SOCKET_H_
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