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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
#define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
#include <deque>
#include <map>
#include <string>
#include "base/basictypes.h"
#include "base/scoped_ptr.h"
#include "base/time.h"
#include "base/timer.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/base/host_resolver.h"
#include "net/base/load_states.h"
#include "net/socket/client_socket_pool.h"
namespace net {
class ClientSocket;
class ClientSocketHandle;
class ClientSocketPoolBase;
// ConnectJob provides an abstract interface for "connecting" a socket.
// The connection may involve host resolution, tcp connection, ssl connection,
// etc.
class ConnectJob {
public:
ConnectJob() {}
virtual ~ConnectJob() {}
// Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it
// cannot complete synchronously without blocking, or another net error code
// on error.
virtual int Connect() = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ConnectJob);
};
// A ClientSocketPoolBase is used to restrict the number of sockets open at
// a time. It also maintains a list of idle persistent sockets.
//
class ClientSocketPoolBase : public base::RefCounted<ClientSocketPoolBase> {
public:
// A Request is allocated per call to RequestSocket that results in
// ERR_IO_PENDING.
struct Request {
// HostResolver::RequestInfo has no default constructor, so fudge something.
Request() : resolve_info(std::string(), 0) {}
Request(ClientSocketHandle* handle,
CompletionCallback* callback,
int priority,
const HostResolver::RequestInfo& resolve_info,
LoadState load_state)
: handle(handle), callback(callback), priority(priority),
resolve_info(resolve_info), load_state(load_state) {
}
ClientSocketHandle* handle;
CompletionCallback* callback;
int priority;
HostResolver::RequestInfo resolve_info;
LoadState load_state;
};
class ConnectJobFactory {
public:
ConnectJobFactory() {}
virtual ~ConnectJobFactory() {}
virtual ConnectJob* NewConnectJob(
const std::string& group_name,
const Request& request,
ClientSocketPoolBase* pool) const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory);
};
ClientSocketPoolBase(int max_sockets_per_group,
HostResolver* host_resolver,
ConnectJobFactory* connect_job_factory);
~ClientSocketPoolBase();
int RequestSocket(const std::string& group_name,
const HostResolver::RequestInfo& resolve_info,
int priority,
ClientSocketHandle* handle,
CompletionCallback* callback);
void CancelRequest(const std::string& group_name,
const ClientSocketHandle* handle);
void ReleaseSocket(const std::string& group_name,
ClientSocket* socket);
void CloseIdleSockets();
HostResolver* GetHostResolver() const {
return host_resolver_;
}
int idle_socket_count() const {
return idle_socket_count_;
}
int IdleSocketCountInGroup(const std::string& group_name) const;
LoadState GetLoadState(const std::string& group_name,
const ClientSocketHandle* handle) const;
// Used by ConnectJob until we remove the coupling between a specific
// ConnectJob and a ClientSocketHandle:
// Returns NULL if not found. Otherwise it returns the Request*
// corresponding to the ConnectJob (keyed by |group_name| and |handle|.
// Note that this pointer may be invalidated after any call that might mutate
// the RequestMap or GroupMap, so the user should not hold onto the pointer
// for long.
Request* GetConnectingRequest(const std::string& group_name,
const ClientSocketHandle* handle);
// Handles the completed Request corresponding to the ConnectJob (keyed
// by |group_name| and |handle|. |deactivate| indicates whether or not to
// deactivate the socket, making the socket slot available for a new socket
// connection. If |deactivate| is false, then set |socket| into |handle|.
// Returns the callback to run.
CompletionCallback* OnConnectingRequestComplete(
const std::string& group_name,
const ClientSocketHandle* handle,
bool deactivate,
ClientSocket* socket);
private:
// Entry for a persistent socket which became idle at time |start_time|.
struct IdleSocket {
ClientSocket* socket;
base::TimeTicks start_time;
// An idle socket should be removed if it can't be reused, or has been idle
// for too long. |now| is the current time value (TimeTicks::Now()).
//
// An idle socket can't be reused if it is disconnected or has received
// data unexpectedly (hence no longer idle). The unread data would be
// mistaken for the beginning of the next response if we were to reuse the
// socket for a new request.
bool ShouldCleanup(base::TimeTicks now) const;
};
typedef std::deque<Request> RequestQueue;
typedef std::map<const ClientSocketHandle*, Request> RequestMap;
// A Group is allocated per group_name when there are idle sockets or pending
// requests. Otherwise, the Group object is removed from the map.
struct Group {
Group() : active_socket_count(0), sockets_handed_out_count(0) {}
std::deque<IdleSocket> idle_sockets;
RequestQueue pending_requests;
RequestMap connecting_requests;
int active_socket_count; // number of active sockets
int sockets_handed_out_count; // number of sockets given to clients
};
typedef std::map<std::string, Group> GroupMap;
typedef std::map<const ClientSocketHandle*, ConnectJob*> ConnectJobMap;
static void InsertRequestIntoQueue(const Request& r,
RequestQueue* pending_requests);
// Closes all idle sockets if |force| is true. Else, only closes idle
// sockets that timed out or can't be reused.
void CleanupIdleSockets(bool force);
// Called when the number of idle sockets changes.
void IncrementIdleCount();
void DecrementIdleCount();
// Called via PostTask by ReleaseSocket.
void DoReleaseSocket(const std::string& group_name, ClientSocket* socket);
// Called when timer_ fires. This method scans the idle sockets removing
// sockets that timed out or can't be reused.
void OnCleanupTimerFired() {
CleanupIdleSockets(false);
}
// Removes the ConnectJob corresponding to |handle| from the
// |connect_job_map_|.
void RemoveConnectJob(const ClientSocketHandle* handle);
static void CheckSocketCounts(const Group& group);
// Remove an active socket.
void RemoveActiveSocket(const std::string& group_name, Group* group);
// Process a request from a group's pending_requests queue.
void ProcessPendingRequest(const std::string& group_name, Group* group);
GroupMap group_map_;
ConnectJobMap connect_job_map_;
// Timer used to periodically prune idle sockets that timed out or can't be
// reused.
base::RepeatingTimer<ClientSocketPoolBase> timer_;
// The total number of idle sockets in the system.
int idle_socket_count_;
// The maximum number of sockets kept per group.
const int max_sockets_per_group_;
// The host resolver that will be used to do host lookups for connecting
// sockets.
scoped_refptr<HostResolver> host_resolver_;
scoped_ptr<ConnectJobFactory> connect_job_factory_;
DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase);
};
} // namespace net
#endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_
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