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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SOCKET_TEST_UTIL_H_
#define NET_SOCKET_SOCKET_TEST_UTIL_H_
#include <cstring>
#include <deque>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/logging.h"
#include "base/scoped_ptr.h"
#include "base/scoped_vector.h"
#include "net/base/address_list.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
#include "net/base/net_log.h"
#include "net/base/ssl_config_service.h"
#include "net/base/test_completion_callback.h"
#include "net/socket/client_socket_factory.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/ssl_client_socket.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace net {
enum {
// A private network error code used by the socket test utility classes.
// If the |result| member of a MockRead is
// ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ, that MockRead is just a
// marker that indicates the peer will close the connection after the next
// MockRead. The other members of that MockRead are ignored.
ERR_TEST_PEER_CLOSE_AFTER_NEXT_MOCK_READ = -10000,
};
class ClientSocket;
class MockClientSocket;
class SSLClientSocket;
struct MockConnect {
// Asynchronous connection success.
MockConnect() : async(true), result(OK) { }
MockConnect(bool a, int r) : async(a), result(r) { }
bool async;
int result;
};
struct MockRead {
// Flag to indicate that the message loop should be terminated.
enum {
STOPLOOP = 1 << 31
};
// Default
MockRead() : async(false), result(0), data(NULL), data_len(0),
sequence_number(0), time_stamp(base::Time::Now()) {}
// Read failure (no data).
MockRead(bool async, int result) : async(async) , result(result), data(NULL),
data_len(0), sequence_number(0), time_stamp(base::Time::Now()) { }
// Read failure (no data), with sequence information.
MockRead(bool async, int result, int seq) : async(async) , result(result),
data(NULL), data_len(0), sequence_number(seq),
time_stamp(base::Time::Now()) { }
// Asynchronous read success (inferred data length).
explicit MockRead(const char* data) : async(true), result(0), data(data),
data_len(strlen(data)), sequence_number(0),
time_stamp(base::Time::Now()) { }
// Read success (inferred data length).
MockRead(bool async, const char* data) : async(async), result(0), data(data),
data_len(strlen(data)), sequence_number(0),
time_stamp(base::Time::Now()) { }
// Read success.
MockRead(bool async, const char* data, int data_len) : async(async),
result(0), data(data), data_len(data_len), sequence_number(0),
time_stamp(base::Time::Now()) { }
// Read success with sequence information.
MockRead(bool async, const char* data, int data_len, int seq) : async(async),
result(0), data(data), data_len(data_len), sequence_number(seq),
time_stamp(base::Time::Now()) { }
bool async;
int result;
const char* data;
int data_len;
// For OrderedSocketData, which only allows reads to occur in a particular
// sequence. If a read occurs before the given |sequence_number| is reached,
// an ERR_IO_PENDING is returned.
int sequence_number; // The sequence number at which a read is allowed
// to occur.
base::Time time_stamp; // The time stamp at which the operation occurred.
};
// MockWrite uses the same member fields as MockRead, but with different
// meanings. The expected input to MockTCPClientSocket::Write() is given
// by {data, data_len}, and the return value of Write() is controlled by
// {async, result}.
typedef MockRead MockWrite;
struct MockWriteResult {
MockWriteResult(bool async, int result) : async(async), result(result) {}
bool async;
int result;
};
// The SocketDataProvider is an interface used by the MockClientSocket
// for getting data about individual reads and writes on the socket.
class SocketDataProvider {
public:
SocketDataProvider() : socket_(NULL) {}
virtual ~SocketDataProvider() {}
// Returns the buffer and result code for the next simulated read.
// If the |MockRead.result| is ERR_IO_PENDING, it informs the caller
// that it will be called via the MockClientSocket::OnReadComplete()
// function at a later time.
virtual MockRead GetNextRead() = 0;
virtual MockWriteResult OnWrite(const std::string& data) = 0;
virtual void Reset() = 0;
// Accessor for the socket which is using the SocketDataProvider.
MockClientSocket* socket() { return socket_; }
void set_socket(MockClientSocket* socket) { socket_ = socket; }
MockConnect connect_data() const { return connect_; }
void set_connect_data(const MockConnect& connect) { connect_ = connect; }
private:
MockConnect connect_;
MockClientSocket* socket_;
DISALLOW_COPY_AND_ASSIGN(SocketDataProvider);
};
// SocketDataProvider which responds based on static tables of mock reads and
// writes.
class StaticSocketDataProvider : public SocketDataProvider {
public:
StaticSocketDataProvider() : reads_(NULL), read_index_(0), read_count_(0),
writes_(NULL), write_index_(0), write_count_(0) {}
StaticSocketDataProvider(MockRead* reads, size_t reads_count,
MockWrite* writes, size_t writes_count)
: reads_(reads),
read_index_(0),
read_count_(reads_count),
writes_(writes),
write_index_(0),
write_count_(writes_count) {
}
// SocketDataProvider methods:
virtual MockRead GetNextRead();
virtual MockWriteResult OnWrite(const std::string& data);
virtual void Reset();
// These functions get access to the next available read and write data.
const MockRead& PeekRead() const;
const MockWrite& PeekWrite() const;
// These functions get random access to the read and write data, for timing.
const MockRead& PeekRead(size_t index) const;
const MockWrite& PeekWrite(size_t index) const;
size_t read_index() const { return read_index_; }
size_t write_index() const { return write_index_; }
size_t read_count() const { return read_count_; }
size_t write_count() const { return write_count_; }
bool at_read_eof() const { return read_index_ >= read_count_; }
bool at_write_eof() const { return write_index_ >= write_count_; }
private:
MockRead* reads_;
size_t read_index_;
size_t read_count_;
MockWrite* writes_;
size_t write_index_;
size_t write_count_;
DISALLOW_COPY_AND_ASSIGN(StaticSocketDataProvider);
};
// SocketDataProvider which can make decisions about next mock reads based on
// received writes. It can also be used to enforce order of operations, for
// example that tested code must send the "Hello!" message before receiving
// response. This is useful for testing conversation-like protocols like FTP.
class DynamicSocketDataProvider : public SocketDataProvider {
public:
DynamicSocketDataProvider();
// SocketDataProvider methods:
virtual MockRead GetNextRead();
virtual MockWriteResult OnWrite(const std::string& data) = 0;
virtual void Reset();
int short_read_limit() const { return short_read_limit_; }
void set_short_read_limit(int limit) { short_read_limit_ = limit; }
void allow_unconsumed_reads(bool allow) { allow_unconsumed_reads_ = allow; }
protected:
// The next time there is a read from this socket, it will return |data|.
// Before calling SimulateRead next time, the previous data must be consumed.
void SimulateRead(const char* data, size_t length);
void SimulateRead(const char* data) {
SimulateRead(data, std::strlen(data));
}
private:
std::deque<MockRead> reads_;
// Max number of bytes we will read at a time. 0 means no limit.
int short_read_limit_;
// If true, we'll not require the client to consume all data before we
// mock the next read.
bool allow_unconsumed_reads_;
DISALLOW_COPY_AND_ASSIGN(DynamicSocketDataProvider);
};
// SSLSocketDataProviders only need to keep track of the return code from calls
// to Connect().
struct SSLSocketDataProvider {
SSLSocketDataProvider(bool async, int result)
: connect(async, result),
next_proto_status(SSLClientSocket::kNextProtoUnsupported),
was_npn_negotiated(false) { }
MockConnect connect;
SSLClientSocket::NextProtoStatus next_proto_status;
std::string next_proto;
bool was_npn_negotiated;
};
// A DataProvider where the client must write a request before the reads (e.g.
// the response) will complete.
class DelayedSocketData : public StaticSocketDataProvider,
public base::RefCounted<DelayedSocketData> {
public:
// |write_delay| the number of MockWrites to complete before allowing
// a MockRead to complete.
// |reads| the list of MockRead completions.
// |writes| the list of MockWrite completions.
// Note: All MockReads and MockWrites must be async.
// Note: The MockRead and MockWrite lists musts end with a EOF
// e.g. a MockRead(true, 0, 0);
DelayedSocketData(int write_delay,
MockRead* reads, size_t reads_count,
MockWrite* writes, size_t writes_count);
// |connect| the result for the connect phase.
// |reads| the list of MockRead completions.
// |write_delay| the number of MockWrites to complete before allowing
// a MockRead to complete.
// |writes| the list of MockWrite completions.
// Note: All MockReads and MockWrites must be async.
// Note: The MockRead and MockWrite lists musts end with a EOF
// e.g. a MockRead(true, 0, 0);
DelayedSocketData(const MockConnect& connect, int write_delay,
MockRead* reads, size_t reads_count,
MockWrite* writes, size_t writes_count);
virtual MockRead GetNextRead();
virtual MockWriteResult OnWrite(const std::string& data);
virtual void Reset();
void CompleteRead();
private:
int write_delay_;
ScopedRunnableMethodFactory<DelayedSocketData> factory_;
};
// A DataProvider where the reads are ordered.
// If a read is requested before its sequence number is reached, we return an
// ERR_IO_PENDING (that way we don't have to explicitly add a MockRead just to
// wait).
// The sequence number is incremented on every read and write operation.
// The message loop may be interrupted by setting the high bit of the sequence
// number in the MockRead's sequence number. When that MockRead is reached,
// we post a Quit message to the loop. This allows us to interrupt the reading
// of data before a complete message has arrived, and provides support for
// testing server push when the request is issued while the response is in the
// middle of being received.
class OrderedSocketData : public StaticSocketDataProvider,
public base::RefCounted<OrderedSocketData> {
public:
// |reads| the list of MockRead completions.
// |writes| the list of MockWrite completions.
// Note: All MockReads and MockWrites must be async.
// Note: The MockRead and MockWrite lists musts end with a EOF
// e.g. a MockRead(true, 0, 0);
OrderedSocketData(MockRead* reads, size_t reads_count,
MockWrite* writes, size_t writes_count);
// |connect| the result for the connect phase.
// |reads| the list of MockRead completions.
// |writes| the list of MockWrite completions.
// Note: All MockReads and MockWrites must be async.
// Note: The MockRead and MockWrite lists musts end with a EOF
// e.g. a MockRead(true, 0, 0);
OrderedSocketData(const MockConnect& connect,
MockRead* reads, size_t reads_count,
MockWrite* writes, size_t writes_count);
virtual MockRead GetNextRead();
virtual MockWriteResult OnWrite(const std::string& data);
virtual void Reset();
void SetCompletionCallback(CompletionCallback* callback) {
callback_ = callback;
}
// Posts a quit message to the current message loop, if one is running.
void EndLoop();
void CompleteRead();
private:
int sequence_number_;
int loop_stop_stage_;
CompletionCallback* callback_;
bool blocked_;
ScopedRunnableMethodFactory<OrderedSocketData> factory_;
};
// Holds an array of SocketDataProvider elements. As Mock{TCP,SSL}ClientSocket
// objects get instantiated, they take their data from the i'th element of this
// array.
template<typename T>
class SocketDataProviderArray {
public:
SocketDataProviderArray() : next_index_(0) {
}
T* GetNext() {
DCHECK(next_index_ < data_providers_.size());
return data_providers_[next_index_++];
}
void Add(T* data_provider) {
DCHECK(data_provider);
data_providers_.push_back(data_provider);
}
void ResetNextIndex() {
next_index_ = 0;
}
private:
// Index of the next |data_providers_| element to use. Not an iterator
// because those are invalidated on vector reallocation.
size_t next_index_;
// SocketDataProviders to be returned.
std::vector<T*> data_providers_;
};
class MockTCPClientSocket;
class MockSSLClientSocket;
// ClientSocketFactory which contains arrays of sockets of each type.
// You should first fill the arrays using AddMock{SSL,}Socket. When the factory
// is asked to create a socket, it takes next entry from appropriate array.
// You can use ResetNextMockIndexes to reset that next entry index for all mock
// socket types.
class MockClientSocketFactory : public ClientSocketFactory {
public:
void AddSocketDataProvider(SocketDataProvider* socket);
void AddSSLSocketDataProvider(SSLSocketDataProvider* socket);
void ResetNextMockIndexes();
// Return |index|-th MockTCPClientSocket (starting from 0) that the factory
// created.
MockTCPClientSocket* GetMockTCPClientSocket(size_t index) const;
// Return |index|-th MockSSLClientSocket (starting from 0) that the factory
// created.
MockSSLClientSocket* GetMockSSLClientSocket(size_t index) const;
// ClientSocketFactory
virtual ClientSocket* CreateTCPClientSocket(const AddressList& addresses,
NetLog* net_log);
virtual SSLClientSocket* CreateSSLClientSocket(
ClientSocket* transport_socket,
const std::string& hostname,
const SSLConfig& ssl_config);
private:
SocketDataProviderArray<SocketDataProvider> mock_data_;
SocketDataProviderArray<SSLSocketDataProvider> mock_ssl_data_;
// Store pointers to handed out sockets in case the test wants to get them.
std::vector<MockTCPClientSocket*> tcp_client_sockets_;
std::vector<MockSSLClientSocket*> ssl_client_sockets_;
};
class MockClientSocket : public net::SSLClientSocket {
public:
explicit MockClientSocket(net::NetLog* net_log);
// ClientSocket methods:
virtual int Connect(net::CompletionCallback* callback) = 0;
virtual void Disconnect();
virtual bool IsConnected() const;
virtual bool IsConnectedAndIdle() const;
virtual int GetPeerAddress(AddressList* address) const;
virtual const BoundNetLog& NetLog() const { return net_log_;}
// SSLClientSocket methods:
virtual void GetSSLInfo(net::SSLInfo* ssl_info);
virtual void GetSSLCertRequestInfo(
net::SSLCertRequestInfo* cert_request_info);
virtual NextProtoStatus GetNextProto(std::string* proto);
// Socket methods:
virtual int Read(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback) = 0;
virtual int Write(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback) = 0;
virtual bool SetReceiveBufferSize(int32 size) { return true; }
virtual bool SetSendBufferSize(int32 size) { return true; }
// If an async IO is pending because the SocketDataProvider returned
// ERR_IO_PENDING, then the MockClientSocket waits until this OnReadComplete
// is called to complete the asynchronous read operation.
// data.async is ignored, and this read is completed synchronously as
// part of this call.
virtual void OnReadComplete(const MockRead& data) = 0;
protected:
void RunCallbackAsync(net::CompletionCallback* callback, int result);
void RunCallback(net::CompletionCallback*, int result);
ScopedRunnableMethodFactory<MockClientSocket> method_factory_;
// True if Connect completed successfully and Disconnect hasn't been called.
bool connected_;
net::BoundNetLog net_log_;
};
class MockTCPClientSocket : public MockClientSocket {
public:
MockTCPClientSocket(const net::AddressList& addresses, net::NetLog* net_log,
net::SocketDataProvider* socket);
// ClientSocket methods:
virtual int Connect(net::CompletionCallback* callback);
virtual void Disconnect();
virtual bool IsConnected() const;
virtual bool IsConnectedAndIdle() const { return IsConnected(); }
// Socket methods:
virtual int Read(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual int Write(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual void OnReadComplete(const MockRead& data);
net::AddressList addresses() const { return addresses_; }
private:
int CompleteRead();
net::AddressList addresses_;
net::SocketDataProvider* data_;
int read_offset_;
net::MockRead read_data_;
bool need_read_data_;
// True if the peer has closed the connection. This allows us to simulate
// the recv(..., MSG_PEEK) call in the IsConnectedAndIdle method of the real
// TCPClientSocket.
bool peer_closed_connection_;
// While an asynchronous IO is pending, we save our user-buffer state.
net::IOBuffer* pending_buf_;
int pending_buf_len_;
net::CompletionCallback* pending_callback_;
};
class MockSSLClientSocket : public MockClientSocket {
public:
MockSSLClientSocket(
net::ClientSocket* transport_socket,
const std::string& hostname,
const net::SSLConfig& ssl_config,
net::SSLSocketDataProvider* socket);
~MockSSLClientSocket();
// ClientSocket methods:
virtual int Connect(net::CompletionCallback* callback);
virtual void Disconnect();
// Socket methods:
virtual int Read(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
virtual int Write(net::IOBuffer* buf, int buf_len,
net::CompletionCallback* callback);
// SSLClientSocket methods:
virtual void GetSSLInfo(net::SSLInfo* ssl_info);
virtual NextProtoStatus GetNextProto(std::string* proto);
virtual bool wasNpnNegotiated() const;
// This MockSocket does not implement the manual async IO feature.
virtual void OnReadComplete(const MockRead& data) { NOTIMPLEMENTED(); }
private:
class ConnectCallback;
scoped_ptr<ClientSocket> transport_;
net::SSLSocketDataProvider* data_;
};
class TestSocketRequest : public CallbackRunner< Tuple1<int> > {
public:
TestSocketRequest(
std::vector<TestSocketRequest*>* request_order,
size_t* completion_count)
: request_order_(request_order),
completion_count_(completion_count) {
DCHECK(request_order);
DCHECK(completion_count);
}
ClientSocketHandle* handle() { return &handle_; }
int WaitForResult();
virtual void RunWithParams(const Tuple1<int>& params);
private:
ClientSocketHandle handle_;
std::vector<TestSocketRequest*>* request_order_;
size_t* completion_count_;
TestCompletionCallback callback_;
};
class ClientSocketPoolTest : public testing::Test {
protected:
enum KeepAlive {
KEEP_ALIVE,
// A socket will be disconnected in addition to handle being reset.
NO_KEEP_ALIVE,
};
static const int kIndexOutOfBounds;
static const int kRequestNotFound;
virtual void SetUp();
virtual void TearDown();
template <typename PoolType, typename SocketParams>
int StartRequestUsingPool(const scoped_refptr<PoolType>& socket_pool,
const std::string& group_name,
RequestPriority priority,
const SocketParams& socket_params) {
DCHECK(socket_pool.get());
TestSocketRequest* request = new TestSocketRequest(&request_order_,
&completion_count_);
requests_.push_back(request);
int rv = request->handle()->Init(
group_name, socket_params, priority, request,
socket_pool, BoundNetLog());
if (rv != ERR_IO_PENDING)
request_order_.push_back(request);
return rv;
}
// Provided there were n requests started, takes |index| in range 1..n
// and returns order in which that request completed, in range 1..n,
// or kIndexOutOfBounds if |index| is out of bounds, or kRequestNotFound
// if that request did not complete (for example was canceled).
int GetOrderOfRequest(size_t index);
// Resets first initialized socket handle from |requests_|. If found such
// a handle, returns true.
bool ReleaseOneConnection(KeepAlive keep_alive);
// Releases connections until there is nothing to release.
void ReleaseAllConnections(KeepAlive keep_alive);
ScopedVector<TestSocketRequest> requests_;
std::vector<TestSocketRequest*> request_order_;
size_t completion_count_;
};
// Constants for a successful SOCKS v5 handshake.
extern const char kSOCKS5GreetRequest[];
extern const int kSOCKS5GreetRequestLength;
extern const char kSOCKS5GreetResponse[];
extern const int kSOCKS5GreetResponseLength;
extern const char kSOCKS5OkRequest[];
extern const int kSOCKS5OkRequestLength;
extern const char kSOCKS5OkResponse[];
extern const int kSOCKS5OkResponseLength;
} // namespace net
#endif // NET_SOCKET_SOCKET_TEST_UTIL_H_
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