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// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_SSL_CLIENT_SOCKET_MAC_H_
#define NET_SOCKET_SSL_CLIENT_SOCKET_MAC_H_
#include <Security/Security.h>
#include <string>
#include <vector>
#include "base/scoped_ptr.h"
#include "net/base/completion_callback.h"
#include "net/base/ssl_config_service.h"
#include "net/socket/ssl_client_socket.h"
namespace net {
// An SSL client socket implemented with Secure Transport.
class SSLClientSocketMac : public SSLClientSocket {
public:
// Takes ownership of the transport_socket, which may already be connected.
// The given hostname will be compared with the name(s) in the server's
// certificate during the SSL handshake. ssl_config specifies the SSL
// settings.
SSLClientSocketMac(ClientSocket* transport_socket,
const std::string& hostname,
const SSLConfig& ssl_config);
~SSLClientSocketMac();
// SSLClientSocket methods:
virtual void GetSSLInfo(SSLInfo* ssl_info);
virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info);
// ClientSocket methods:
virtual int Connect(CompletionCallback* callback);
virtual void Disconnect();
virtual bool IsConnected() const;
virtual bool IsConnectedAndIdle() const;
// Socket methods:
virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
private:
void DoCallback(int result);
void OnIOComplete(int result);
int DoLoop(int last_io_result);
int DoPayloadRead();
int DoPayloadWrite();
int DoHandshake();
int DoReadComplete(int result);
void OnWriteComplete(int result);
static OSStatus SSLReadCallback(SSLConnectionRef connection,
void* data,
size_t* data_length);
static OSStatus SSLWriteCallback(SSLConnectionRef connection,
const void* data,
size_t* data_length);
CompletionCallbackImpl<SSLClientSocketMac> io_callback_;
CompletionCallbackImpl<SSLClientSocketMac> write_callback_;
scoped_ptr<ClientSocket> transport_;
std::string hostname_;
SSLConfig ssl_config_;
CompletionCallback* user_callback_;
// Used by both Read and Write functions.
scoped_refptr<IOBuffer> user_buf_;
int user_buf_len_;
enum State {
STATE_NONE,
STATE_PAYLOAD_READ,
STATE_PAYLOAD_WRITE,
STATE_HANDSHAKE,
STATE_READ_COMPLETE,
};
State next_state_;
State next_io_state_;
// Set when handshake finishes.
scoped_refptr<X509Certificate> server_cert_;
int server_cert_status_;
bool completed_handshake_;
SSLContextRef ssl_context_;
// These are buffers for holding data during I/O. The "slop" is the amount of
// space at the ends of the receive buffer that are allocated for holding data
// but don't (yet).
std::vector<char> send_buffer_;
int pending_send_error_;
std::vector<char> recv_buffer_;
int recv_buffer_head_slop_;
int recv_buffer_tail_slop_;
// This buffer holds data for Read() operations on the underlying transport
// (ClientSocket::Read()).
scoped_refptr<IOBuffer> read_io_buf_;
};
} // namespace net
#endif // NET_SOCKET_SSL_CLIENT_SOCKET_MAC_H_
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