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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_POOL_H_
#define NET_SOCKET_TCP_CLIENT_SOCKET_POOL_H_

#include <string>

#include "base/basictypes.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "base/time.h"
#include "base/timer.h"
#include "net/base/host_resolver.h"
#include "net/socket/client_socket_pool_base.h"
#include "net/socket/client_socket_pool.h"

namespace net {

class ClientSocketFactory;

// TCPConnectJob handles the host resolution necessary for socket creation
// and the tcp connect.
class TCPConnectJob : public ConnectJob {
 public:
  TCPConnectJob(const std::string& group_name,
                const HostResolver::RequestInfo& resolve_info,
                const ClientSocketHandle* handle,
                base::TimeDelta timeout_duration,
                ClientSocketFactory* client_socket_factory,
                HostResolver* host_resolver,
                Delegate* delegate,
                LoadLog* load_log);
  virtual ~TCPConnectJob();

  // ConnectJob methods.
  virtual LoadState GetLoadState() const;

 private:
  enum State {
    kStateResolveHost,
    kStateResolveHostComplete,
    kStateTCPConnect,
    kStateTCPConnectComplete,
    kStateNone,
  };

  // Begins the host resolution and the TCP connect.  Returns OK on success
  // and ERR_IO_PENDING if it cannot immediately service the request.
  // Otherwise, it returns a net error code.
  virtual int ConnectInternal();

  void OnIOComplete(int result);

  // Runs the state transition loop.
  int DoLoop(int result);

  int DoResolveHost();
  int DoResolveHostComplete(int result);
  int DoTCPConnect();
  int DoTCPConnectComplete(int result);

  const HostResolver::RequestInfo resolve_info_;
  ClientSocketFactory* const client_socket_factory_;
  CompletionCallbackImpl<TCPConnectJob> callback_;
  SingleRequestHostResolver resolver_;
  AddressList addresses_;
  State next_state_;

  // The time the Connect() method was called (if it got called).
  base::TimeTicks connect_start_time_;

  DISALLOW_COPY_AND_ASSIGN(TCPConnectJob);
};

class TCPClientSocketPool : public ClientSocketPool {
 public:
  TCPClientSocketPool(int max_sockets,
                      int max_sockets_per_group,
                      HostResolver* host_resolver,
                      ClientSocketFactory* client_socket_factory);

  // ClientSocketPool methods:

  virtual int RequestSocket(const std::string& group_name,
                            const void* resolve_info,
                            int priority,
                            ClientSocketHandle* handle,
                            CompletionCallback* callback,
                            LoadLog* load_log);

  virtual void CancelRequest(const std::string& group_name,
                             const ClientSocketHandle* handle);

  virtual void ReleaseSocket(const std::string& group_name,
                             ClientSocket* socket);

  virtual void CloseIdleSockets();

  virtual int IdleSocketCount() const {
    return base_.idle_socket_count();
  }

  virtual int IdleSocketCountInGroup(const std::string& group_name) const;

  virtual LoadState GetLoadState(const std::string& group_name,
                                 const ClientSocketHandle* handle) const;

 protected:
  virtual ~TCPClientSocketPool();

 private:
  typedef ClientSocketPoolBase<HostResolver::RequestInfo> PoolBase;

  class TCPConnectJobFactory
      : public PoolBase::ConnectJobFactory {
   public:
    TCPConnectJobFactory(ClientSocketFactory* client_socket_factory,
                         HostResolver* host_resolver)
        : client_socket_factory_(client_socket_factory),
          host_resolver_(host_resolver) {}

    virtual ~TCPConnectJobFactory() {}

    // ClientSocketPoolBase::ConnectJobFactory methods.

    virtual ConnectJob* NewConnectJob(
        const std::string& group_name,
        const PoolBase::Request& request,
        ConnectJob::Delegate* delegate,
        LoadLog* load_log) const;

   private:
    ClientSocketFactory* const client_socket_factory_;
    const scoped_refptr<HostResolver> host_resolver_;

    DISALLOW_COPY_AND_ASSIGN(TCPConnectJobFactory);
  };

  PoolBase base_;

  DISALLOW_COPY_AND_ASSIGN(TCPClientSocketPool);
};

REGISTER_SOCKET_PARAMS_FOR_POOL(TCPClientSocketPool, HostResolver::RequestInfo)

}  // namespace net

#endif  // NET_SOCKET_TCP_CLIENT_SOCKET_POOL_H_