summaryrefslogtreecommitdiffstats
path: root/net/socket/tcp_client_socket_win.h
blob: 6bc63fc42320d7913486cd5aea4e36ecf00365bd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
#define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_

#include <ws2tcpip.h>

#include "base/object_watcher.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/socket/client_socket.h"

namespace net {

class TCPClientSocketWin : public ClientSocket {
 public:
  // The IP address(es) and port number to connect to.  The TCP socket will try
  // each IP address in the list until it succeeds in establishing a
  // connection.
  explicit TCPClientSocketWin(const AddressList& addresses);

  ~TCPClientSocketWin();

  // ClientSocket methods:
  virtual int Connect(CompletionCallback* callback);
  virtual void Disconnect();
  virtual bool IsConnected() const;
  virtual bool IsConnectedAndIdle() const;

  // Socket methods:
  // Multiple outstanding requests are not supported.
  // Full duplex mode (reading and writing at the same time) is supported
  virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
  virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);

  virtual bool SetReceiveBufferSize(int32 size);
  virtual bool SetSendBufferSize(int32 size);

 private:
  class Core;

  int CreateSocket(const struct addrinfo* ai);
  void DoReadCallback(int rv);
  void DoWriteCallback(int rv);
  void DidCompleteConnect();
  void DidCompleteRead();
  void DidCompleteWrite();

  SOCKET socket_;

  // The list of addresses we should try in order to establish a connection.
  AddressList addresses_;

  // Where we are in above list, or NULL if all addrinfos have been tried.
  const struct addrinfo* current_ai_;

  // The various states that the socket could be in.
  bool waiting_connect_;
  bool waiting_read_;
  bool waiting_write_;

  // The core of the socket that can live longer than the socket itself. We pass
  // resources to the Windows async IO functions and we have to make sure that
  // they are not destroyed while the OS still references them.
  scoped_refptr<Core> core_;

  // External callback; called when connect or read is complete.
  CompletionCallback* read_callback_;

  // External callback; called when write is complete.
  CompletionCallback* write_callback_;

  DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
};

}  // namespace net

#endif  // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_