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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_STREAM_SOCKET_STREAM_H_
#define NET_SOCKET_STREAM_SOCKET_STREAM_H_
#include <deque>
#include <map>
#include <string>
#include <vector>
#include "base/linked_ptr.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "base/task.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/base/io_buffer.h"
#include "net/base/net_log.h"
#include "net/base/net_errors.h"
#include "net/http/http_auth.h"
#include "net/http/http_auth_cache.h"
#include "net/http/http_auth_handler.h"
#include "net/proxy/proxy_service.h"
#include "net/socket/tcp_client_socket.h"
#include "net/url_request/url_request_context.h"
namespace net {
class AuthChallengeInfo;
class ClientSocketFactory;
class HostResolver;
class HttpAuthHandlerFactory;
class SSLConfigService;
class SingleRequestHostResolver;
class SocketStreamMetrics;
// SocketStream is used to implement Web Sockets.
// It provides plain full-duplex stream with proxy and SSL support.
// For proxy authentication, only basic mechanisum is supported. It will try
// authentication identity for proxy URL first. If server requires proxy
// authentication, it will try authentication identity for realm that server
// requests.
class SocketStream : public base::RefCountedThreadSafe<SocketStream> {
public:
// Derive from this class and add your own data members to associate extra
// information with a SocketStream. Use GetUserData(key) and
// SetUserData(key, data).
class UserData {
public:
UserData() {}
virtual ~UserData() {}
};
class Delegate {
public:
virtual ~Delegate() {}
virtual int OnStartOpenConnection(SocketStream* socket,
CompletionCallback* callback) {
return OK;
}
// Called when socket stream has been connected. The socket stream accepts
// at most |max_pending_send_allowed| so that a client of the socket stream
// should keep track of how much it has pending and shouldn't go over
// |max_pending_send_allowed| bytes.
virtual void OnConnected(SocketStream* socket,
int max_pending_send_allowed) = 0;
// Called when |amount_sent| bytes of data are sent.
virtual void OnSentData(SocketStream* socket,
int amount_sent) = 0;
// Called when |len| bytes of |data| are received.
virtual void OnReceivedData(SocketStream* socket,
const char* data, int len) = 0;
// Called when the socket stream has been closed.
virtual void OnClose(SocketStream* socket) = 0;
// Called when proxy authentication required.
// The delegate should call RestartWithAuth() if credential for |auth_info|
// is found in password database, or call Close() to close the connection.
virtual void OnAuthRequired(SocketStream* socket,
AuthChallengeInfo* auth_info) {
// By default, no credential is available and close the connection.
socket->Close();
}
// Called when an error occured.
// This is only for error reporting to the delegate.
// |error| is net::Error.
virtual void OnError(const SocketStream* socket, int error) {}
};
SocketStream(const GURL& url, Delegate* delegate);
// The user data allows the clients to associate data with this job.
// Multiple user data values can be stored under different keys.
// This job will TAKE OWNERSHIP of the given data pointer, and will
// delete the object if it is changed or the job is destroyed.
UserData* GetUserData(const void* key) const;
void SetUserData(const void* key, UserData* data);
const GURL& url() const { return url_; }
bool is_secure() const;
const AddressList& address_list() const { return addresses_; }
Delegate* delegate() const { return delegate_; }
int max_pending_send_allowed() const { return max_pending_send_allowed_; }
URLRequestContext* context() const { return context_.get(); }
void set_context(URLRequestContext* context);
BoundNetLog* net_log() { return &net_log_; }
// Opens the connection on the IO thread.
// Once the connection is established, calls delegate's OnConnected.
virtual void Connect();
// Requests to send |len| bytes of |data| on the connection.
// Returns true if |data| is buffered in the job.
// Returns false if size of buffered data would exceeds
// |max_pending_send_allowed_| and |data| is not sent at all.
virtual bool SendData(const char* data, int len);
// Requests to close the connection.
// Once the connection is closed, calls delegate's OnClose.
virtual void Close();
// Restarts with authentication info.
// Should be used for response of OnAuthRequired.
virtual void RestartWithAuth(
const std::wstring& username,
const std::wstring& password);
// Detach delegate. Call before delegate is deleted.
// Once delegate is detached, close the socket stream and never call delegate
// back.
virtual void DetachDelegate();
// Sets an alternative HostResolver. For testing purposes only.
void SetHostResolver(HostResolver* host_resolver);
// Sets an alternative ClientSocketFactory. Doesn't take ownership of
// |factory|. For testing purposes only.
void SetClientSocketFactory(ClientSocketFactory* factory);
protected:
friend class base::RefCountedThreadSafe<SocketStream>;
virtual ~SocketStream();
Delegate* delegate_;
private:
class RequestHeaders : public IOBuffer {
public:
RequestHeaders() : IOBuffer() {}
void SetDataOffset(size_t offset) {
data_ = const_cast<char*>(headers_.data()) + offset;
}
std::string headers_;
private:
~RequestHeaders() { data_ = NULL; }
};
class ResponseHeaders : public IOBuffer {
public:
ResponseHeaders() : IOBuffer() {}
void SetDataOffset(size_t offset) { data_ = headers_.get() + offset; }
char* headers() const { return headers_.get(); }
void Reset() { headers_.reset(); }
void Realloc(size_t new_size);
private:
~ResponseHeaders() { data_ = NULL; }
scoped_ptr_malloc<char> headers_;
};
enum State {
STATE_NONE,
STATE_RESOLVE_PROXY,
STATE_RESOLVE_PROXY_COMPLETE,
STATE_RESOLVE_HOST,
STATE_RESOLVE_HOST_COMPLETE,
STATE_TCP_CONNECT,
STATE_TCP_CONNECT_COMPLETE,
STATE_WRITE_TUNNEL_HEADERS,
STATE_WRITE_TUNNEL_HEADERS_COMPLETE,
STATE_READ_TUNNEL_HEADERS,
STATE_READ_TUNNEL_HEADERS_COMPLETE,
STATE_SOCKS_CONNECT,
STATE_SOCKS_CONNECT_COMPLETE,
STATE_SSL_CONNECT,
STATE_SSL_CONNECT_COMPLETE,
STATE_READ_WRITE,
STATE_AUTH_REQUIRED,
STATE_CLOSE,
};
enum ProxyMode {
kDirectConnection, // If using a direct connection
kTunnelProxy, // If using a tunnel (CONNECT method as HTTPS)
kSOCKSProxy, // If using a SOCKS proxy
};
typedef std::deque< scoped_refptr<IOBufferWithSize> > PendingDataQueue;
friend class WebSocketThrottleTest;
// Copies the given addrinfo list in |addresses_|.
// Used for WebSocketThrottleTest.
void CopyAddrInfo(struct addrinfo* head);
// Finishes the job.
// Calls OnError and OnClose of delegate, and no more
// notifications will be sent to delegate.
void Finish(int result);
int DidEstablishConnection();
int DidReceiveData(int result);
int DidSendData(int result);
void OnIOCompleted(int result);
void OnReadCompleted(int result);
void OnWriteCompleted(int result);
void DoLoop(int result);
int DoResolveProxy();
int DoResolveProxyComplete(int result);
int DoResolveHost();
int DoResolveHostComplete(int result);
int DoTcpConnect();
int DoTcpConnectComplete(int result);
int DoWriteTunnelHeaders();
int DoWriteTunnelHeadersComplete(int result);
int DoReadTunnelHeaders();
int DoReadTunnelHeadersComplete(int result);
int DoSOCKSConnect();
int DoSOCKSConnectComplete(int result);
int DoSSLConnect();
int DoSSLConnectComplete(int result);
int DoReadWrite(int result);
GURL ProxyAuthOrigin() const;
int HandleAuthChallenge(const HttpResponseHeaders* headers);
void DoAuthRequired();
void DoRestartWithAuth();
int HandleCertificateError(int result);
SSLConfigService* ssl_config_service() const;
ProxyService* proxy_service() const;
BoundNetLog net_log_;
GURL url_;
int max_pending_send_allowed_;
scoped_refptr<URLRequestContext> context_;
typedef std::map<const void*, linked_ptr<UserData> > UserDataMap;
UserDataMap user_data_;
State next_state_;
scoped_refptr<HostResolver> host_resolver_;
HttpAuthHandlerFactory* http_auth_handler_factory_;
ClientSocketFactory* factory_;
ProxyMode proxy_mode_;
GURL proxy_url_;
ProxyService::PacRequest* pac_request_;
ProxyInfo proxy_info_;
HttpAuthCache auth_cache_;
scoped_refptr<HttpAuthHandler> auth_handler_;
HttpAuth::Identity auth_identity_;
scoped_refptr<AuthChallengeInfo> auth_info_;
scoped_refptr<RequestHeaders> tunnel_request_headers_;
size_t tunnel_request_headers_bytes_sent_;
scoped_refptr<ResponseHeaders> tunnel_response_headers_;
int tunnel_response_headers_capacity_;
int tunnel_response_headers_len_;
// Use the same number as HttpNetworkTransaction::kMaxHeaderBufSize.
enum { kMaxTunnelResponseHeadersSize = 32768 }; // 32 kilobytes.
scoped_ptr<SingleRequestHostResolver> resolver_;
AddressList addresses_;
scoped_ptr<ClientSocket> socket_;
SSLConfig ssl_config_;
CompletionCallbackImpl<SocketStream> io_callback_;
CompletionCallbackImpl<SocketStream> read_callback_;
CompletionCallbackImpl<SocketStream> write_callback_;
scoped_refptr<IOBuffer> read_buf_;
int read_buf_size_;
// Total amount of buffer (|write_buf_size_| - |write_buf_offset_| +
// sum of size of |pending_write_bufs_|) should not exceed
// |max_pending_send_allowed_|.
// |write_buf_| holds requested data and |current_write_buf_| is used
// for Write operation, that is, |current_write_buf_| is
// |write_buf_| + |write_buf_offset_|.
scoped_refptr<IOBuffer> write_buf_;
scoped_refptr<DrainableIOBuffer> current_write_buf_;
int write_buf_offset_;
int write_buf_size_;
PendingDataQueue pending_write_bufs_;
bool closing_;
scoped_ptr<SocketStreamMetrics> metrics_;
DISALLOW_COPY_AND_ASSIGN(SocketStream);
};
} // namespace net
#endif // NET_SOCKET_STREAM_SOCKET_STREAM_H_
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