summaryrefslogtreecommitdiffstats
path: root/net/spdy/spdy_session.h
blob: b25d3b4d5025c9c164c4e2046c0dad202a720ace (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef NET_SPDY_SPDY_SESSION_H_
#define NET_SPDY_SPDY_SESSION_H_

#include <deque>
#include <list>
#include <map>
#include <queue>
#include <string>

#include "base/linked_ptr.h"
#include "base/ref_counted.h"
#include "net/base/io_buffer.h"
#include "net/base/load_states.h"
#include "net/base/net_errors.h"
#include "net/base/net_log.h"
#include "net/base/request_priority.h"
#include "net/base/ssl_config_service.h"
#include "net/base/upload_data_stream.h"
#include "net/socket/client_socket.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/tcp_client_socket_pool.h"
#include "net/spdy/spdy_framer.h"
#include "net/spdy/spdy_io_buffer.h"
#include "net/spdy/spdy_protocol.h"
#include "net/spdy/spdy_session_pool.h"
#include "testing/gtest/include/gtest/gtest_prod.h"  // For FRIEND_TEST

namespace net {

// This is somewhat arbitrary and not really fixed, but it will always work
// reasonably with ethernet. Chop the world into 2-packet chunks.  This is
// somewhat arbitrary, but is reasonably small and ensures that we elicit
// ACKs quickly from TCP (because TCP tries to only ACK every other packet).
const int kMss = 1430;
const int kMaxSpdyFrameChunkSize = (2 * kMss) - spdy::SpdyFrame::size();

class SpdyStream;
class HttpNetworkSession;
class BoundNetLog;
class SSLInfo;

class SpdySession : public base::RefCounted<SpdySession>,
                    public spdy::SpdyFramerVisitorInterface {
 public:
  // Create a new SpdySession.
  // |host_port_pair| is the host/port that this session connects to.
  // |session| is the HttpNetworkSession.  |net_log| is the NetLog that we log
  // network events to.
  SpdySession(const HostPortPair& host_port_pair, HttpNetworkSession* session,
              NetLog* net_log);

  const HostPortPair& host_port_pair() const { return host_port_pair_; }

  // Connect the Spdy Socket.
  // Returns net::Error::OK on success.
  // Note that this call does not wait for the connect to complete. Callers can
  // immediately start using the SpdySession while it connects.
  net::Error Connect(const std::string& group_name,
                     const scoped_refptr<TCPSocketParams>& destination,
                     RequestPriority priority);

  // Get a pushed stream for a given |url|.
  // If the server initiates a stream, it might already exist for a given path.
  // The server might also not have initiated the stream yet, but indicated it
  // will via X-Associated-Content.  Writes the stream out to |spdy_stream|.
  // Returns a net error code.
  int GetPushStream(
      const GURL& url,
      scoped_refptr<SpdyStream>* spdy_stream,
      const BoundNetLog& stream_net_log);

  // Create a new stream for a given |url|.  Writes it out to |spdy_stream|.
  // Returns a net error code, possibly ERR_IO_PENDING.
  int CreateStream(
      const GURL& url,
      RequestPriority priority,
      scoped_refptr<SpdyStream>* spdy_stream,
      const BoundNetLog& stream_net_log,
      CompletionCallback* callback);

  // Remove PendingCreateStream objects on transaction deletion
  void CancelPendingCreateStreams(const scoped_refptr<SpdyStream>* spdy_stream);

  // Used by SpdySessionPool to initialize with a pre-existing SSL socket. For
  // testing, setting is_secure to false allows initialization with a
  // pre-existing TCP socket.
  // Returns OK on success, or an error on failure.
  net::Error InitializeWithSocket(ClientSocketHandle* connection,
                                  bool is_secure,
                                  int certificate_error_code);

  // Send the SYN frame for |stream_id|.
  int WriteSynStream(
      spdy::SpdyStreamId stream_id,
      RequestPriority priority,
      spdy::SpdyControlFlags flags,
      const linked_ptr<spdy::SpdyHeaderBlock>& headers);

  // Write a data frame to the stream.
  // Used to create and queue a data frame for the given stream.
  int WriteStreamData(spdy::SpdyStreamId stream_id, net::IOBuffer* data,
                      int len,
                      spdy::SpdyDataFlags flags);

  // Close a stream.
  void CloseStream(spdy::SpdyStreamId stream_id, int status);

  // Reset a stream by sending a RST_STREAM frame with given status code.
  // Also closes the stream.  Was not piggybacked to CloseStream since not
  // all of the calls to CloseStream necessitate sending a RST_STREAM.
  void ResetStream(spdy::SpdyStreamId stream_id, spdy::SpdyStatusCodes status);

  // Check if a stream is active.
  bool IsStreamActive(spdy::SpdyStreamId stream_id) const;

  // The LoadState is used for informing the user of the current network
  // status, such as "resolving host", "connecting", etc.
  LoadState GetLoadState() const;

  // Fills SSL info in |ssl_info| and returns true when SSL is in use.
  bool GetSSLInfo(SSLInfo* ssl_info, bool* was_npn_negotiated);

  // Enable or disable SSL.
  static void SetSSLMode(bool enable) { use_ssl_ = enable; }
  static bool SSLMode() { return use_ssl_; }

  // Enable or disable flow control.
  static void SetFlowControl(bool enable) { use_flow_control_ = enable; }

  // If session is closed, no new streams/transactions should be created.
  bool IsClosed() const { return state_ == CLOSED; }

  // Closes this session.  This will close all active streams and mark
  // the session as permanently closed.
  // |err| should not be OK; this function is intended to be called on
  // error.
  void CloseSessionOnError(net::Error err);

 private:
  friend class base::RefCounted<SpdySession>;
  FRIEND_TEST(SpdySessionTest, GetActivePushStream);

  enum State {
    IDLE,
    CONNECTING,
    CONNECTED,
    CLOSED
  };

  enum { kDefaultMaxConcurrentStreams = 100 };  // TODO(mbelshe) remove this

  struct PendingCreateStream {
    const GURL* url;
    RequestPriority priority;
    scoped_refptr<SpdyStream>* spdy_stream;
    const BoundNetLog* stream_net_log;
    CompletionCallback* callback;

    PendingCreateStream(const GURL& url, RequestPriority priority,
                        scoped_refptr<SpdyStream>* spdy_stream,
                        const BoundNetLog& stream_net_log,
                        CompletionCallback* callback)
        : url(&url), priority(priority), spdy_stream(spdy_stream),
          stream_net_log(&stream_net_log), callback(callback) { }
  };
  typedef std::queue<PendingCreateStream, std::list< PendingCreateStream> >
      PendingCreateStreamQueue;
  typedef std::map<int, scoped_refptr<SpdyStream> > ActiveStreamMap;
  // Only HTTP push a stream.
  typedef std::list<scoped_refptr<SpdyStream> > ActivePushedStreamList;
  typedef std::map<std::string, scoped_refptr<SpdyStream> > PendingStreamMap;
  typedef std::priority_queue<SpdyIOBuffer> OutputQueue;

  virtual ~SpdySession();

  void ProcessPendingCreateStreams();
  int CreateStreamImpl(
      const GURL& url,
      RequestPriority priority,
      scoped_refptr<SpdyStream>* spdy_stream,
      const BoundNetLog& stream_net_log);

  // SpdyFramerVisitorInterface
  virtual void OnError(spdy::SpdyFramer*);
  virtual void OnStreamFrameData(spdy::SpdyStreamId stream_id,
                                 const char* data,
                                 size_t len);
  virtual void OnControl(const spdy::SpdyControlFrame* frame);

  // Control frame handlers.
  void OnSyn(const spdy::SpdySynStreamControlFrame& frame,
             const linked_ptr<spdy::SpdyHeaderBlock>& headers);
  void OnSynReply(const spdy::SpdySynReplyControlFrame& frame,
                  const linked_ptr<spdy::SpdyHeaderBlock>& headers);
  void OnFin(const spdy::SpdyRstStreamControlFrame& frame);
  void OnGoAway(const spdy::SpdyGoAwayControlFrame& frame);
  void OnSettings(const spdy::SpdySettingsControlFrame& frame);
  void OnWindowUpdate(const spdy::SpdyWindowUpdateControlFrame& frame);

  // IO Callbacks
  void OnTCPConnect(int result);
  void OnSSLConnect(int result);
  void OnReadComplete(int result);
  void OnWriteComplete(int result);

  // Send relevant SETTINGS.  This is generally called on connection setup.
  void SendSettings();

  // Handle SETTINGS.  Either when we send settings, or when we receive a
  // SETTINGS ontrol frame, update our SpdySession accordingly.
  void HandleSettings(const spdy::SpdySettings& settings);

  // Start reading from the socket.
  // Returns OK on success, or an error on failure.
  net::Error ReadSocket();

  // Write current data to the socket.
  void WriteSocketLater();
  void WriteSocket();

  // Get a new stream id.
  int GetNewStreamId();

  // Queue a frame for sending.
  // |frame| is the frame to send.
  // |priority| is the priority for insertion into the queue.
  // |stream| is the stream which this IO is associated with (or NULL).
  void QueueFrame(spdy::SpdyFrame* frame, spdy::SpdyPriority priority,
                  SpdyStream* stream);

  // Track active streams in the active stream list.
  void ActivateStream(SpdyStream* stream);
  void DeleteStream(spdy::SpdyStreamId id, int status);

  // Removes this session from the session pool.
  void RemoveFromPool();

  // Check if we have a pending pushed-stream for this url
  // Returns the stream if found (and returns it from the pending
  // list), returns NULL otherwise.
  scoped_refptr<SpdyStream> GetActivePushStream(const std::string& url);

  // Calls OnResponseReceived().
  // Returns true if successful.
  bool Respond(const spdy::SpdyHeaderBlock& headers,
               const scoped_refptr<SpdyStream> stream);

  void RecordHistograms();

  // Closes all streams.  Used as part of shutdown.
  void CloseAllStreams(net::Error status);

  // Callbacks for the Spdy session.
  CompletionCallbackImpl<SpdySession> connect_callback_;
  CompletionCallbackImpl<SpdySession> ssl_connect_callback_;
  CompletionCallbackImpl<SpdySession> read_callback_;
  CompletionCallbackImpl<SpdySession> write_callback_;

  // The domain this session is connected to.
  const HostPortPair host_port_pair_;

  SSLConfig ssl_config_;

  scoped_refptr<HttpNetworkSession> session_;

  // The socket handle for this session.
  scoped_ptr<ClientSocketHandle> connection_;

  // The read buffer used to read data from the socket.
  scoped_refptr<IOBuffer> read_buffer_;
  bool read_pending_;

  int stream_hi_water_mark_;  // The next stream id to use.

  // Queue, for each priority, of pending Create Streams that have not
  // yet been satisfied
  PendingCreateStreamQueue create_stream_queues_[NUM_PRIORITIES];

  // TODO(mbelshe): We need to track these stream lists better.
  //                I suspect it is possible to remove a stream from
  //                one list, but not the other.

  // Map from stream id to all active streams.  Streams are active in the sense
  // that they have a consumer (typically SpdyNetworkTransaction and regardless
  // of whether or not there is currently any ongoing IO [might be waiting for
  // the server to start pushing the stream]) or there are still network events
  // incoming even though the consumer has already gone away (cancellation).
  // TODO(willchan): Perhaps we should separate out cancelled streams and move
  // them into a separate ActiveStreamMap, and not deliver network events to
  // them?
  ActiveStreamMap active_streams_;
  // List of all the streams that have already started to be pushed by the
  // server, but do not have consumers yet.
  ActivePushedStreamList pushed_streams_;
  // List of streams declared in X-Associated-Content headers, but do not have
  // consumers yet.
  // The key is a string representing the path of the URI being pushed.
  PendingStreamMap pending_streams_;

  // As we gather data to be sent, we put it into the output queue.
  OutputQueue queue_;

  // The packet we are currently sending.
  bool write_pending_;            // Will be true when a write is in progress.
  SpdyIOBuffer in_flight_write_;  // This is the write buffer in progress.

  // Flag if we have a pending message scheduled for WriteSocket.
  bool delayed_write_pending_;

  // Flag if we're using an SSL connection for this SpdySession.
  bool is_secure_;

  // Certificate error code when using a secure connection.
  int certificate_error_code_;

  // Spdy Frame state.
  spdy::SpdyFramer spdy_framer_;

  // If an error has occurred on the session, the session is effectively
  // dead.  Record this error here.  When no error has occurred, |error_| will
  // be OK.
  net::Error error_;
  State state_;

  // Limits
  size_t max_concurrent_streams_;  // 0 if no limit

  // Some statistics counters for the session.
  int streams_initiated_count_;
  int streams_pushed_count_;
  int streams_pushed_and_claimed_count_;
  int streams_abandoned_count_;
  bool sent_settings_;      // Did this session send settings when it started.
  bool received_settings_;  // Did this session receive at least one settings
                            // frame.

  bool in_session_pool_;  // True if the session is currently in the pool.

  // Initial send window size for the session; can be changed by an
  // arriving SETTINGS frame; newly created streams use this value for the
  // initial send window size.
  int initial_send_window_size_;

  BoundNetLog net_log_;

  static bool use_ssl_;
  static bool use_flow_control_;
};

}  // namespace net

#endif  // NET_SPDY_SPDY_SESSION_H_