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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SPDY_SPDY_SESSION_H_
#define NET_SPDY_SPDY_SESSION_H_
#include <deque>
#include <list>
#include <map>
#include <queue>
#include <string>
#include "base/linked_ptr.h"
#include "base/ref_counted.h"
#include "net/base/io_buffer.h"
#include "net/base/load_states.h"
#include "net/base/net_errors.h"
#include "net/base/net_log.h"
#include "net/base/request_priority.h"
#include "net/base/ssl_config_service.h"
#include "net/base/upload_data_stream.h"
#include "net/socket/client_socket.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/tcp_client_socket_pool.h"
#include "net/spdy/spdy_framer.h"
#include "net/spdy/spdy_io_buffer.h"
#include "net/spdy/spdy_protocol.h"
#include "net/spdy/spdy_session_pool.h"
#include "testing/gtest/include/gtest/gtest_prod.h" // For FRIEND_TEST
namespace net {
class SpdyStream;
class HttpNetworkSession;
class BoundNetLog;
class SSLInfo;
class SpdySession : public base::RefCounted<SpdySession>,
public spdy::SpdyFramerVisitorInterface {
public:
// Create a new SpdySession.
// |host_port_pair| is the host/port that this session connects to.
// |session| is the HttpNetworkSession. |net_log| is the NetLog that we log
// network events to.
SpdySession(const HostPortPair& host_port_pair, HttpNetworkSession* session,
NetLog* net_log);
const HostPortPair& host_port_pair() const { return host_port_pair_; }
// Connect the Spdy Socket.
// Returns net::Error::OK on success.
// Note that this call does not wait for the connect to complete. Callers can
// immediately start using the SpdySession while it connects.
net::Error Connect(const std::string& group_name,
const TCPSocketParams& destination,
RequestPriority priority);
// Get a pushed stream for a given |url|.
// If the server initiates a stream, it might already exist for a given path.
// The server might also not have initiated the stream yet, but indicated it
// will via X-Associated-Content. Writes the stream out to |spdy_stream|.
// Returns a net error code.
int GetPushStream(
const GURL& url,
scoped_refptr<SpdyStream>* spdy_stream,
const BoundNetLog& stream_net_log);
// Create a new stream for a given |url|. Writes it out to |spdy_stream|.
// Returns a net error code.
int CreateStream(
const GURL& url,
RequestPriority priority,
scoped_refptr<SpdyStream>* spdy_stream,
const BoundNetLog& stream_net_log);
// Used by SpdySessionPool to initialize with a pre-existing SSL socket.
// Returns OK on success, or an error on failure.
net::Error InitializeWithSSLSocket(ClientSocketHandle* connection,
int certificate_error_code);
// Send the SYN frame for |stream_id|.
int WriteSynStream(
spdy::SpdyStreamId stream_id,
RequestPriority priority,
spdy::SpdyControlFlags flags,
const linked_ptr<spdy::SpdyHeaderBlock>& headers);
// Write a data frame to the stream.
// Used to create and queue a data frame for the given stream.
int WriteStreamData(spdy::SpdyStreamId stream_id, net::IOBuffer* data,
int len);
// Close a stream.
void CloseStream(spdy::SpdyStreamId stream_id, int status);
// Check if a stream is active.
bool IsStreamActive(spdy::SpdyStreamId stream_id) const;
// The LoadState is used for informing the user of the current network
// status, such as "resolving host", "connecting", etc.
LoadState GetLoadState() const;
// Closes all streams. Used as part of shutdown.
void CloseAllStreams(net::Error status);
// Fills SSL info in |ssl_info| and returns true when SSL is in use.
bool GetSSLInfo(SSLInfo* ssl_info, bool* was_npn_negotiated);
// Enable or disable SSL.
static void SetSSLMode(bool enable) { use_ssl_ = enable; }
static bool SSLMode() { return use_ssl_; }
private:
friend class base::RefCounted<SpdySession>;
FRIEND_TEST(SpdySessionTest, GetActivePushStream);
enum State {
IDLE,
CONNECTING,
CONNECTED,
CLOSED
};
typedef std::map<int, scoped_refptr<SpdyStream> > ActiveStreamMap;
// Only HTTP push a stream.
typedef std::list<scoped_refptr<SpdyStream> > ActivePushedStreamList;
typedef std::map<std::string, scoped_refptr<SpdyStream> > PendingStreamMap;
typedef std::priority_queue<SpdyIOBuffer> OutputQueue;
virtual ~SpdySession();
// SpdyFramerVisitorInterface
virtual void OnError(spdy::SpdyFramer*);
virtual void OnStreamFrameData(spdy::SpdyStreamId stream_id,
const char* data,
size_t len);
virtual void OnControl(const spdy::SpdyControlFrame* frame);
// Control frame handlers.
void OnSyn(const spdy::SpdySynStreamControlFrame& frame,
const linked_ptr<spdy::SpdyHeaderBlock>& headers);
void OnSynReply(const spdy::SpdySynReplyControlFrame& frame,
const linked_ptr<spdy::SpdyHeaderBlock>& headers);
void OnFin(const spdy::SpdyRstStreamControlFrame& frame);
void OnGoAway(const spdy::SpdyGoAwayControlFrame& frame);
void OnSettings(const spdy::SpdySettingsControlFrame& frame);
// IO Callbacks
void OnTCPConnect(int result);
void OnSSLConnect(int result);
void OnReadComplete(int result);
void OnWriteComplete(int result);
// Send relevant SETTINGS. This is generally called on connection setup.
void SendSettings();
// Start reading from the socket.
// Returns OK on success, or an error on failure.
net::Error ReadSocket();
// Write current data to the socket.
void WriteSocketLater();
void WriteSocket();
// Get a new stream id.
int GetNewStreamId();
// Queue a frame for sending.
// |frame| is the frame to send.
// |priority| is the priority for insertion into the queue.
// |stream| is the stream which this IO is associated with (or NULL).
void QueueFrame(spdy::SpdyFrame* frame, spdy::SpdyPriority priority,
SpdyStream* stream);
// Closes this session. This will close all active streams and mark
// the session as permanently closed.
// |err| should not be OK; this function is intended to be called on
// error.
void CloseSessionOnError(net::Error err);
// Track active streams in the active stream list.
void ActivateStream(SpdyStream* stream);
void DeleteStream(spdy::SpdyStreamId id, int status);
// Removes this session from the session pool.
void RemoveFromPool();
// Check if we have a pending pushed-stream for this url
// Returns the stream if found (and returns it from the pending
// list), returns NULL otherwise.
scoped_refptr<SpdyStream> GetActivePushStream(const std::string& url);
// Calls OnResponseReceived().
// Returns true if successful.
bool Respond(const spdy::SpdyHeaderBlock& headers,
const scoped_refptr<SpdyStream> stream);
void RecordHistograms();
// Callbacks for the Spdy session.
CompletionCallbackImpl<SpdySession> connect_callback_;
CompletionCallbackImpl<SpdySession> ssl_connect_callback_;
CompletionCallbackImpl<SpdySession> read_callback_;
CompletionCallbackImpl<SpdySession> write_callback_;
// The domain this session is connected to.
const HostPortPair host_port_pair_;
SSLConfig ssl_config_;
scoped_refptr<HttpNetworkSession> session_;
// The socket handle for this session.
scoped_ptr<ClientSocketHandle> connection_;
// The read buffer used to read data from the socket.
scoped_refptr<IOBuffer> read_buffer_;
bool read_pending_;
int stream_hi_water_mark_; // The next stream id to use.
// TODO(mbelshe): We need to track these stream lists better.
// I suspect it is possible to remove a stream from
// one list, but not the other.
// Map from stream id to all active streams. Streams are active in the sense
// that they have a consumer (typically SpdyNetworkTransaction and regardless
// of whether or not there is currently any ongoing IO [might be waiting for
// the server to start pushing the stream]) or there are still network events
// incoming even though the consumer has already gone away (cancellation).
// TODO(willchan): Perhaps we should separate out cancelled streams and move
// them into a separate ActiveStreamMap, and not deliver network events to
// them?
ActiveStreamMap active_streams_;
// List of all the streams that have already started to be pushed by the
// server, but do not have consumers yet.
ActivePushedStreamList pushed_streams_;
// List of streams declared in X-Associated-Content headers, but do not have
// consumers yet.
// The key is a string representing the path of the URI being pushed.
PendingStreamMap pending_streams_;
// As we gather data to be sent, we put it into the output queue.
OutputQueue queue_;
// The packet we are currently sending.
bool write_pending_; // Will be true when a write is in progress.
SpdyIOBuffer in_flight_write_; // This is the write buffer in progress.
// Flag if we have a pending message scheduled for WriteSocket.
bool delayed_write_pending_;
// Flag if we're using an SSL connection for this SpdySession.
bool is_secure_;
// Certificate error code when using a secure connection.
int certificate_error_code_;
// Spdy Frame state.
spdy::SpdyFramer spdy_framer_;
// If an error has occurred on the session, the session is effectively
// dead. Record this error here. When no error has occurred, |error_| will
// be OK.
net::Error error_;
State state_;
// Some statistics counters for the session.
int streams_initiated_count_;
int streams_pushed_count_;
int streams_pushed_and_claimed_count_;
int streams_abandoned_count_;
bool sent_settings_; // Did this session send settings when it started.
bool received_settings_; // Did this session receive at least one settings
// frame.
bool in_session_pool_; // True if the session is currently in the pool.
BoundNetLog net_log_;
static bool use_ssl_;
};
} // namespace net
#endif // NET_SPDY_SPDY_SESSION_H_
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