1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SPDY_SPDY_STREAM_H_
#define NET_SPDY_SPDY_STREAM_H_
#pragma once
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/linked_ptr.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "net/base/bandwidth_metrics.h"
#include "net/base/io_buffer.h"
#include "net/base/net_log.h"
#include "net/spdy/spdy_framer.h"
#include "net/spdy/spdy_protocol.h"
namespace net {
class SpdySession;
class SSLInfo;
// The SpdyStream is used by the SpdySession to represent each stream known
// on the SpdySession. This class provides interfaces for SpdySession to use.
// Streams can be created either by the client or by the server. When they
// are initiated by the client, both the SpdySession and client object (such as
// a SpdyNetworkTransaction) will maintain a reference to the stream. When
// initiated by the server, only the SpdySession will maintain any reference,
// until such a time as a client object requests a stream for the path.
class SpdyStream : public base::RefCounted<SpdyStream> {
public:
// Delegate handles protocol specific behavior of spdy stream.
class Delegate {
public:
Delegate() {}
// Called when SYN frame has been sent.
// Returns true if no more data to be sent after SYN frame.
virtual bool OnSendHeadersComplete(int status) = 0;
// Called when stream is ready to send data.
// Returns network error code. OK when it successfully sent data.
virtual int OnSendBody() = 0;
// Called when data has been sent. |status| indicates network error
// or number of bytes has been sent.
// Returns true if no more data to be sent.
virtual bool OnSendBodyComplete(int status) = 0;
// Called when SYN_REPLY received. |status| indicates network error.
// Returns network error code.
virtual int OnResponseReceived(const spdy::SpdyHeaderBlock& response,
base::Time response_time,
int status) = 0;
// Called when data is received.
virtual void OnDataReceived(const char* data, int length) = 0;
// Called when data is sent.
virtual void OnDataSent(int length) = 0;
// Called when SpdyStream is closed.
virtual void OnClose(int status) = 0;
protected:
friend class base::RefCounted<Delegate>;
virtual ~Delegate() {}
private:
DISALLOW_COPY_AND_ASSIGN(Delegate);
};
// SpdyStream constructor
SpdyStream(SpdySession* session, spdy::SpdyStreamId stream_id, bool pushed);
// Set new |delegate|. |delegate| must not be NULL.
// If it already received SYN_REPLY or data, OnResponseReceived() or
// OnDataReceived() will be called.
void SetDelegate(Delegate* delegate);
Delegate* GetDelegate() { return delegate_; }
// Detach delegate from the stream. It will cancel the stream if it was not
// cancelled yet. It is safe to call multiple times.
void DetachDelegate();
// Is this stream a pushed stream from the server.
bool pushed() const { return pushed_; }
spdy::SpdyStreamId stream_id() const { return stream_id_; }
void set_stream_id(spdy::SpdyStreamId stream_id) { stream_id_ = stream_id; }
bool syn_reply_received() const { return syn_reply_received_; }
void set_syn_reply_received() { syn_reply_received_ = true; }
// For pushed streams, we track a path to identify them.
const std::string& path() const { return path_; }
void set_path(const std::string& path) { path_ = path; }
int priority() const { return priority_; }
void set_priority(int priority) { priority_ = priority; }
int send_window_size() const { return send_window_size_; }
void set_send_window_size(int window_size) {
send_window_size_ = window_size;
}
// Increases |send_window_size_| with delta extracted from a WINDOW_UPDATE
// frame; sends a RST_STREAM if delta overflows |send_window_size_| and
// removes the stream from the session.
void IncreaseSendWindowSize(int delta_window_size);
// Decreases |send_window_size_| by the given number of bytes.
void DecreaseSendWindowSize(int delta_window_size);
const BoundNetLog& net_log() const { return net_log_; }
void set_net_log(const BoundNetLog& log) { net_log_ = log; }
const linked_ptr<spdy::SpdyHeaderBlock>& spdy_headers() const;
void set_spdy_headers(const linked_ptr<spdy::SpdyHeaderBlock>& headers);
base::Time GetRequestTime() const;
void SetRequestTime(base::Time t);
// Called by the SpdySession when a response (e.g. a SYN_REPLY) has been
// received for this stream. |path| is the path of the URL for a server
// initiated stream, otherwise is empty.
// Returns a status code.
int OnResponseReceived(const spdy::SpdyHeaderBlock& response);
// Called by the SpdySession when response data has been received for this
// stream. This callback may be called multiple times as data arrives
// from the network, and will never be called prior to OnResponseReceived.
// |buffer| contains the data received. The stream must copy any data
// from this buffer before returning from this callback.
// |length| is the number of bytes received or an error.
// A zero-length count does not indicate end-of-stream.
void OnDataReceived(const char* buffer, int bytes);
// Called by the SpdySession when a write has completed. This callback
// will be called multiple times for each write which completes. Writes
// include the SYN_STREAM write and also DATA frame writes.
// |result| is the number of bytes written or a net error code.
void OnWriteComplete(int status);
// Called by the SpdySession when the request is finished. This callback
// will always be called at the end of the request and signals to the
// stream that the stream has no more network events. No further callbacks
// to the stream will be made after this call.
// |status| is an error code or OK.
void OnClose(int status);
void Cancel();
bool cancelled() const { return cancelled_; }
// Interface for Spdy[Http|WebSocket]Stream to use.
// Sends the request.
// For non push stream, it will send SYN_STREAM frame.
int DoSendRequest(bool has_upload_data);
// Reads response headers. If the SpdyStream have already received
// the response headers, return OK and response headers filled in
// |response| given in SendRequest.
// Otherwise, return ERR_IO_PENDING and OnResponseReceived() will be called.
int DoReadResponseHeaders();
// Sends DATA frame.
int WriteStreamData(IOBuffer* data, int length,
spdy::SpdyDataFlags flags);
bool GetSSLInfo(SSLInfo* ssl_info, bool* was_npn_negotiated);
bool is_idle() const {
return io_state_ == STATE_NONE || io_state_ == STATE_OPEN;
}
bool response_complete() const { return response_complete_; }
int response_status() const { return response_status_; }
private:
enum State {
STATE_NONE,
STATE_SEND_HEADERS,
STATE_SEND_HEADERS_COMPLETE,
STATE_SEND_BODY,
STATE_SEND_BODY_COMPLETE,
STATE_READ_HEADERS,
STATE_READ_HEADERS_COMPLETE,
STATE_OPEN,
STATE_DONE
};
friend class base::RefCounted<SpdyStream>;
virtual ~SpdyStream();
// Try to make progress sending/receiving the request/response.
int DoLoop(int result);
// The implementations of each state of the state machine.
int DoSendHeaders();
int DoSendHeadersComplete(int result);
int DoSendBody();
int DoSendBodyComplete(int result);
int DoReadHeaders();
int DoReadHeadersComplete(int result);
int DoOpen(int result);
// Update the histograms. Can safely be called repeatedly, but should only
// be called after the stream has completed.
void UpdateHistograms();
spdy::SpdyStreamId stream_id_;
std::string path_;
int priority_;
int send_window_size_;
const bool pushed_;
ScopedBandwidthMetrics metrics_;
bool syn_reply_received_;
scoped_refptr<SpdySession> session_;
// The transaction should own the delegate.
SpdyStream::Delegate* delegate_;
// The request to send.
linked_ptr<spdy::SpdyHeaderBlock> request_;
// The time at which the request was made that resulted in this response.
// For cached responses, this time could be "far" in the past.
base::Time request_time_;
linked_ptr<spdy::SpdyHeaderBlock> response_;
base::Time response_time_;
bool response_complete_; // TODO(mbelshe): fold this into the io_state.
State io_state_;
// Since we buffer the response, we also buffer the response status.
// Not valid until response_complete_ is true.
int response_status_;
bool cancelled_;
BoundNetLog net_log_;
base::TimeTicks send_time_;
base::TimeTicks recv_first_byte_time_;
base::TimeTicks recv_last_byte_time_;
int send_bytes_;
int recv_bytes_;
bool histograms_recorded_;
// Data received before delegate is attached.
std::vector<scoped_refptr<IOBufferWithSize> > pending_buffers_;
DISALLOW_COPY_AND_ASSIGN(SpdyStream);
};
} // namespace net
#endif // NET_SPDY_SPDY_STREAM_H_
|