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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UDP_CLIENT_SOCKET_H_
#define NET_SOCKET_UDP_CLIENT_SOCKET_H_
#include "net/base/net_log.h"
#include "net/base/rand_callback.h"
#include "net/udp/datagram_client_socket.h"
#include "net/udp/udp_socket.h"
namespace net {
class BoundNetLog;
// A client socket that uses UDP as the transport layer.
class NET_EXPORT_PRIVATE UDPClientSocket : public DatagramClientSocket {
public:
UDPClientSocket(DatagramSocket::BindType bind_type,
const RandIntCallback& rand_int_cb,
net::NetLog* net_log,
const net::NetLog::Source& source);
virtual ~UDPClientSocket();
// DatagramClientSocket implementation.
virtual int Connect(const IPEndPoint& address) OVERRIDE;
virtual int Read(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) OVERRIDE;
virtual int Write(IOBuffer* buf, int buf_len,
const CompletionCallback& callback) OVERRIDE;
virtual void Close() OVERRIDE;
virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
virtual bool SetSendBufferSize(int32 size) OVERRIDE;
virtual const BoundNetLog& NetLog() const OVERRIDE;
private:
UDPSocket socket_;
DISALLOW_COPY_AND_ASSIGN(UDPClientSocket);
};
} // namespace net
#endif // NET_SOCKET_UDP_CLIENT_SOCKET_H_
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