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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the definition of the D3D9 versions of geometry-related
// resource classes.
#ifndef GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_GEOMETRY_D3D9_H_
#define GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_GEOMETRY_D3D9_H_
#include <vector>
#include <utility>
#include "command_buffer/common/gapi_interface.h"
#include "command_buffer/service/d3d9_utils.h"
#include "command_buffer/service/resource.h"
namespace command_buffer {
namespace o3d {
class GAPID3D9;
// D3D9 version of VertexBuffer.
class VertexBufferD3D9 : public VertexBuffer {
public:
VertexBufferD3D9(unsigned int size, unsigned int flags)
: VertexBuffer(size, flags),
d3d_vertex_buffer_(NULL) {}
virtual ~VertexBufferD3D9();
// Creates the D3D vertex buffer.
void Create(GAPID3D9 *gapi);
// Sets the data into the D3D vertex buffer.
bool SetData(unsigned int offset, unsigned int size, const void *data);
// Gets the data from the D3D vertex buffer.
bool GetData(unsigned int offset, unsigned int size, void *data);
// Gets the D3D vertex buffer.
IDirect3DVertexBuffer9 * d3d_vertex_buffer() { return d3d_vertex_buffer_; }
private:
IDirect3DVertexBuffer9 *d3d_vertex_buffer_;
DISALLOW_COPY_AND_ASSIGN(VertexBufferD3D9);
};
// D3D9 version of IndexBuffer.
class IndexBufferD3D9 : public IndexBuffer {
public:
IndexBufferD3D9(unsigned int size, unsigned int flags)
: IndexBuffer(size, flags),
d3d_index_buffer_(NULL) {}
virtual ~IndexBufferD3D9();
// Creates the D3D index buffer.
void Create(GAPID3D9 *gapi);
// Sets the data into the D3D index buffer.
bool SetData(unsigned int offset, unsigned int size, const void *data);
// Gets the data from the D3D index buffer.
bool GetData(unsigned int offset, unsigned int size, void *data);
// Gets the D3D index buffer.
IDirect3DIndexBuffer9 *d3d_index_buffer() const { return d3d_index_buffer_; }
private:
IDirect3DIndexBuffer9 *d3d_index_buffer_;
DISALLOW_COPY_AND_ASSIGN(IndexBufferD3D9);
};
// D3D9 version of VertexStruct.
class VertexStructD3D9 : public VertexStruct {
public:
explicit VertexStructD3D9(unsigned int count)
: VertexStruct(count),
dirty_(true),
d3d_vertex_decl_(NULL) {}
virtual ~VertexStructD3D9();
// Adds an input to the vertex struct.
void SetInput(unsigned int input_index,
ResourceId vertex_buffer_id,
unsigned int offset,
unsigned int stride,
vertex_struct::Type type,
vertex_struct::Semantic semantic,
unsigned int semantic_index);
// Sets the input streams to D3D.
unsigned int SetStreams(GAPID3D9 *gapi);
private:
// Destroys the vertex declaration and stream map.
void Destroy();
// Compiles the vertex declaration and stream map.
void Compile(IDirect3DDevice9 *d3d_device);
bool dirty_;
typedef std::pair<ResourceId, unsigned int> StreamPair;
std::vector<StreamPair> streams_;
IDirect3DVertexDeclaration9 *d3d_vertex_decl_;
DISALLOW_COPY_AND_ASSIGN(VertexStructD3D9);
};
} // namespace o3d
} // namespace command_buffer
#endif // GPU_COMMAND_BUFFER_SERVICE_WIN_D3D9_GEOMETRY_D3D9_H_
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