summaryrefslogtreecommitdiffstats
path: root/o3d/compiler/glsl_validator/shaders/san-angeles-flat.frag
blob: 3f2bed81d0c2a70fe668d9ad2e024e8258aedce5 (plain)
1
2
3
4
varying vec4 color;
void main() {
  gl_FragColor = vec4(color.rgb, 1.0);
}