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path:
root
/
o3d
/
compiler
/
glsl_validator
/
shaders
/
san-angeles-flat.frag
blob: 3f2bed81d0c2a70fe668d9ad2e024e8258aedce5 (
plain
)
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varying vec4 color; void main() { gl_FragColor = vec4(color.rgb, 1.0); }