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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef O3D_COMPILER_TECHNIQUE_TECHNIQUE_STRUCTURES_H_
#define O3D_COMPILER_TECHNIQUE_TECHNIQUE_STRUCTURES_H_
#include <vector>
#include "core/cross/types.h"
namespace o3d {
// typedefs --------------------------------------------------------------------
class TechniqueDeclaration;
class SamplerState;
typedef std::vector<TechniqueDeclaration> TechniqueDeclarationList;
typedef std::vector<SamplerState> SamplerStateList;
// classes ---------------------------------------------------------------------
// A set of simple data classes that hold the structured information
// uncovered by the Technique parser. All values are public as providing
// accessors for each member would be pretty pointless. If a field is
// missing in the parsed FX file the matching field will either hold an
// empty string or have zero entries in the container.
//
// TODO: if it proves necessary, interpret the "value" fields into
// binary form as opposed to the current model of leaving them as strings.
class Annotation {
public:
Annotation() {}
Annotation(String t, String n, String v) : type(t), name(n), value(v) {}
~Annotation() {}
void dump();
String type;
String name;
String value;
};
class StateAssignment {
public:
StateAssignment() {}
StateAssignment(String n, String v) : name(n), value(v) {}
~StateAssignment() {}
void dump();
String name;
String value;
};
class PassDeclaration {
public:
PassDeclaration() {}
explicit PassDeclaration(String n) : name(n) {}
~PassDeclaration() {}
void dump();
String name;
std::vector<Annotation> annotation;
String vertex_shader_entry;
String vertex_shader_profile;
String vertex_shader_arguments;
String fragment_shader_entry;
String fragment_shader_profile;
String fragment_shader_arguments;
std::vector<StateAssignment> state_assignment;
};
class TechniqueDeclaration {
public:
TechniqueDeclaration() {}
~TechniqueDeclaration() {}
void clear();
void dump();
String name;
std::vector<Annotation> annotation;
std::vector<PassDeclaration> pass;
};
class SamplerState {
public:
SamplerState() {}
~SamplerState() {}
String name;
String texture;
String address_u;
String address_v;
String address_w;
String min_filter;
String mag_filter;
String mip_filter;
String border_color;
String max_anisotropy;
};
} // namespeace o3d
#endif // O3D_COMPILER_TECHNIQUE_TECHNIQUE_STRUCTURES_H_
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