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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declarations for Texture2DStub and TextureCUBEStub.
#ifndef O3D_CONVERTER_CROSS_TEXTURE_STUB_H_
#define O3D_CONVERTER_CROSS_TEXTURE_STUB_H_
#include "core/cross/bitmap.h"
#include "core/cross/texture.h"
#include "core/cross/types.h"
namespace o3d {
// Texture2DStub implements the stub Texture2D interface for the converter.
class Texture2DStub : public Texture2D {
public:
typedef SmartPointer<Texture2DStub> Ref;
Texture2DStub(ServiceLocator* service_locator,
int width,
int height,
Texture::Format format,
int levels,
bool enable_render_surfaces)
: Texture2D(service_locator,
width,
height,
format,
levels,
enable_render_surfaces) {}
virtual ~Texture2DStub() {}
// Overridden from Texture2D
virtual void SetRect(int level,
unsigned left,
unsigned top,
unsigned width,
unsigned height,
const void* src_data,
int src_pitch) {
}
// Returns a RenderSurface object associated with a mip_level of a texture.
// Parameters:
// mip_level: [in] The mip-level of the surface to be returned.
// pack: [in] The pack in which the surface will reside.
// Returns:
// Reference to the RenderSurface object.
virtual RenderSurface::Ref GetRenderSurface(int mip_level, Pack *pack) {
return RenderSurface::Ref(NULL);
}
// Returns the implementation-specific texture handle for this texture.
void* GetTextureHandle() const {
return NULL;
}
// Gets a RGBASwizzleIndices that contains a mapping from
// RGBA to the internal format used by the rendering API.
virtual const RGBASwizzleIndices& GetABGR32FSwizzleIndices();
protected:
// Locks the image buffer of a given mipmap level for writing from main
// memory.
virtual bool Lock(int level, void** texture_data, int* pitch) {
return false;
}
// Unlocks this texture and returns it to Stub control.
virtual bool Unlock(int level) { return true; }
private:
DISALLOW_COPY_AND_ASSIGN(Texture2DStub);
};
// TextureCUBEStub implements the TextureCUBE interface for the converter stub.
class TextureCUBEStub : public TextureCUBE {
public:
typedef SmartPointer<TextureCUBEStub> Ref;
TextureCUBEStub(ServiceLocator* service_locator,
int edge_length,
Texture::Format format,
int levels,
bool enable_render_surfaces)
: TextureCUBE(service_locator,
edge_length,
format,
levels,
enable_render_surfaces) {}
virtual ~TextureCUBEStub() {}
// Overridden from TextureCUBE
virtual void SetRect(CubeFace face,
int level,
unsigned dst_left,
unsigned dst_top,
unsigned width,
unsigned height,
const void* src_data,
int src_pitch) {
};
// Returns a RenderSurface object associated with a given cube face and
// mip_level of a texture.
// Parameters:
// face: [in] The cube face from which to extract the surface.
// mip_level: [in] The mip-level of the surface to be returned.
// pack: [in] The pack in which the surface will reside.
// Returns:
// Reference to the RenderSurface object.
virtual RenderSurface::Ref GetRenderSurface(CubeFace face,
int level,
Pack* pack) {
return RenderSurface::Ref(NULL);
}
// Returns the implementation-specific texture handle for this texture.
void* GetTextureHandle() const {
return NULL;
}
// Gets a RGBASwizzleIndices that contains a mapping from
// RGBA to the internal format used by the rendering API.
virtual const RGBASwizzleIndices& GetABGR32FSwizzleIndices();
protected:
// Locks the image buffer of a given face and mipmap level for loading
// from main memory.
virtual bool Lock(
CubeFace face, int level, void** texture_data, int* pitch) {
return false;
}
// Unlocks the image buffer of a given face and mipmap level.
virtual bool Unlock(CubeFace face, int level) { return true; }
private:
DISALLOW_COPY_AND_ASSIGN(TextureCUBEStub);
};
} // namespace o3d
#endif // O3D_CONVERTER_CROSS_TEXTURE_STUB_H_
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