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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declaration of the EffectGL class.
#ifndef O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_
#define O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_
#include "core/cross/effect.h"
namespace o3d {
class ServiceLocator;
// EffectStub is an implementation of the Effect object for the
// converter. It provides the API for setting the vertex and fragment
// shaders for the Effect using the Cg Runtime.
class EffectStub : public Effect {
public:
explicit EffectStub(ServiceLocator* service_locator)
: Effect(service_locator) {}
virtual ~EffectStub() {}
// Reads the vertex and fragment shaders from string in the FX format.
// It returns true if the shaders were successfully compiled.
virtual bool LoadFromFXString(const String& effect) { return true; }
// Gets info about the parameters this effect needs.
// Overriden from Effect.
virtual void GetParameterInfo(EffectParameterInfoArray* info_array) {}
// Gets info about the varying parameters this effects vertex shader needs.
// Parameters:
// info_array: EffectParameterInfoArray to receive info.
virtual void GetStreamInfo(
EffectStreamInfoArray* info_array) {
}
private:
DISALLOW_COPY_AND_ASSIGN(EffectStub);
};
} // namespace o3d
#endif // O3D_CONVERTER_EDGE_CROSS_EFFECT_STUB_H_
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