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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declaration of functions needed to
// instantiate a renderer from the core cross-platform API so that we
// can use it for serialization of the scene graph on all systems
// without needing graphics.
#ifndef O3D_CONVERTER_EDGE_CROSS_RENDERER_STUB_H_
#define O3D_CONVERTER_EDGE_CROSS_RENDERER_STUB_H_
#include "core/cross/renderer.h"
namespace o3d {
// Please see core/cross/renderer.h for documentation of these
// functions. With the exception of the "Create..." methods, these
// are mostly just stubbed out here, and don't do anything.
class RendererStub : public Renderer {
public:
static Renderer* CreateDefault(ServiceLocator* service_locator);
virtual InitStatus InitPlatformSpecific(const DisplayWindow& display,
bool off_screen);
virtual void InitCommon();
virtual void UninitCommon();
virtual void Destroy();
virtual bool BeginDraw();
virtual void EndDraw();
virtual bool StartRendering();
virtual void FinishRendering();
virtual void Resize(int width, int height);
virtual void Clear(const Float4 &color,
bool color_flag,
float depth,
bool depth_flag,
int stencil,
bool stencil_flag);
virtual void RenderElement(Element* element,
DrawElement* draw_element,
Material* material,
ParamObject* override,
ParamCache* param_cache);
virtual Primitive::Ref CreatePrimitive();
virtual DrawElement::Ref CreateDrawElement();
virtual VertexBuffer::Ref CreateVertexBuffer();
virtual IndexBuffer::Ref CreateIndexBuffer();
virtual Effect::Ref CreateEffect();
virtual Sampler::Ref CreateSampler();
virtual RenderDepthStencilSurface::Ref CreateDepthStencilSurface(int width,
int height);
virtual StreamBank::Ref CreateStreamBank();
virtual Bitmap::Ref TakeScreenshot();
ParamCache *CreatePlatformSpecificParamCache();
virtual void SetViewportInPixels(int left,
int top,
int width,
int height,
float min_z,
float max_z);
// Overridden from Renderer.
virtual const int* GetRGBAUByteNSwizzleTable();
protected:
explicit RendererStub(ServiceLocator* service_locator);
// Overridden from Renderer.
virtual void SetBackBufferPlatformSpecific();
// Overridden from Renderer.
virtual void SetRenderSurfacesPlatformSpecific(
RenderSurface* surface,
RenderDepthStencilSurface* depth_surface);
// Overridden from Renderer.
virtual Texture2D::Ref CreatePlatformSpecificTexture2D(
int width,
int height,
Texture::Format format,
int levels,
bool enable_render_surfaces);
// Overridden from Renderer.
virtual TextureCUBE::Ref CreatePlatformSpecificTextureCUBE(
int edge_length,
Texture::Format format,
int levels,
bool enable_render_surfaces);
};
} // namespace o3d
#endif // O3D_CONVERTER_EDGE_CROSS_RENDERER_STUB_H_
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