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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef O3D_CORE_CROSS_COMMAND_BUFFER_RENDER_SURFACE_CB_H_
#define O3D_CORE_CROSS_COMMAND_BUFFER_RENDER_SURFACE_CB_H_
// This file contains the definition of the CB versions of
// render surface sub-classes.
#include "core/cross/render_surface.h"
#include "core/cross/command_buffer/renderer_cb.h"
#include "command_buffer/common/cross/resource.h"
namespace o3d {
// The RenderSurfaceCB class represents a render surface in the core library
// of the client for command buffers. This class is responsible for sending
// calls across the command buffer to create an actual render surface resource
// on the server.
class RenderSurfaceCB : public RenderSurface {
public:
typedef SmartPointer<RenderSurfaceCB> Ref;
// The render surface maintains a reference to its texture and renderer but
// does not own them. The owner of the render surface is responsible for
// properly deleting any textures.
// Parameters:
// service_locator - for central lookup. Not owned by RenderSurfaceCB.
// width - width of the bitmap for this render surface. It must match the
// the width of the texture at 'mip_level'
// height - height of the bitmap for this render surface. It must match the
// the height of the texture at 'mip_level'
// mip_level - mip level of 'texture' for this render surface.
// side - which side of a cube texture the render surface represents. The
// 'side' parameter will not be used for a texture2d render surface.
// texture - the texture this render surface maps to. Not owned by
// RenderSurfaceCB.
// renderer - the renderer to render to render surface. Not owned by
// RenderSurfaceCB.
RenderSurfaceCB(ServiceLocator *service_locator,
int width,
int height,
int mip_level,
int side,
Texture *texture,
RendererCB *renderer);
virtual ~RenderSurfaceCB();
// The CB specific implementation of GetBitmap.
// Returns:
// a reference to the underlying bitmap of the render surface.
virtual Bitmap::Ref PlatformSpecificGetBitmap() const {
// TODO(rlp): Add this functionality.
DCHECK(false);
return Bitmap::Ref();
}
// Destroys any data structures associated with the render surface and
// resets any allocated IDs. This function should never be called during
// rendering.
virtual void Destroy();
// Returns the render surface resource ID.
command_buffer::ResourceID resource_id() const { return resource_id_; }
private:
command_buffer::ResourceID resource_id_;
RendererCB *renderer_;
DISALLOW_COPY_AND_ASSIGN(RenderSurfaceCB);
};
// The RenderDepthStencilSurfaceCB class represents a depth stencil surface in
// the core library of the client for command buffers. This class is
// responsible for sending calls across the command buffer to create an actual
// depth stencil surface resource on the server.
class RenderDepthStencilSurfaceCB : public RenderDepthStencilSurface {
public:
typedef SmartPointer<RenderDepthStencilSurfaceCB> Ref;
// The depth stencil surface maintains a reference to its renderer which is
// also what typically creates it (though not always). The depth stencil
// does not maintain ownership of the renderer.
// Parameters:
// service_locator - for central lookup.
// width - width of the bitmap for this render surface.
// height - height of the bitmap for this render surface.
// renderer - the renderer to render to render surface. Not owned by
// RenderDepthStencilSurfaceCB.
RenderDepthStencilSurfaceCB(ServiceLocator *service_locator,
int width,
int height,
RendererCB *renderer);
virtual ~RenderDepthStencilSurfaceCB() {}
// Destroys any data structures associated with the render surface and
// resets any allocated IDs. This function should never be called during
// rendering.
virtual void Destroy();
// Returns the render depth stencil surface resource ID.
command_buffer::ResourceID resource_id() const { return resource_id_; }
private:
command_buffer::ResourceID resource_id_;
RendererCB *renderer_;
DISALLOW_COPY_AND_ASSIGN(RenderDepthStencilSurfaceCB);
};
} // namespace o3d
#endif // O3D_CORE_CROSS_COMMAND_BUFFER_RENDER_SURFACE_CB_H_
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