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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the declaration of the command-buffer version of the
// sampler.
#ifndef O3D_CORE_CROSS_COMMAND_BUFFER_SAMPLER_CB_H_
#define O3D_CORE_CROSS_COMMAND_BUFFER_SAMPLER_CB_H_
#include "core/cross/precompile.h"
#include "core/cross/sampler.h"
#include "command_buffer/common/cross/resource.h"
namespace o3d {
class RendererCB;
// SamplerCB is an implementation of the Sampler object for command buffers.
class SamplerCB : public Sampler {
public:
SamplerCB(ServiceLocator* service_locator, RendererCB* renderer);
virtual ~SamplerCB();
// Sets the d3d texture and sampler states for the given sampler unit.
void SetTextureAndStates();
// Gets the resource ID for this sampler.
command_buffer::ResourceID resource_id() const { return resource_id_; }
private:
RendererCB* renderer_;
command_buffer::ResourceID resource_id_;
DISALLOW_COPY_AND_ASSIGN(SamplerCB);
};
} // namespace o3d
#endif // O3D_CORE_CROSS_COMMAND_BUFFER_SAMPLER_CB_H_
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