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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the Material declaration.
#ifndef O3D_CORE_CROSS_MATERIAL_H_
#define O3D_CORE_CROSS_MATERIAL_H_
#include "core/cross/param_object.h"
#include "core/cross/state.h"
#include "core/cross/effect.h"
#include "core/cross/draw_list.h"
namespace o3d {
// A Material represents an Effect with a specific set of parameters. For
// example a Lambert effect with a "diffuseColor" set to blue vs a Lambert
// effect with "diffuseColor" set to red. Note that a material MUST have its
// draw_list set in order for objects using it to render.
class Material : public ParamObject {
public:
typedef SmartPointer<Material> Ref;
typedef WeakPointer<Material> WeakPointerType;
// Names of Material Params.
static const char* kEffectParamName;
static const char* kStateParamName;
static const char* kDrawListParamName;
// Returns the Effect object bound to the Material.
Effect* effect() const {
return effect_param_ref_->value();
}
// Binds an Effect object to the Material.
void set_effect(Effect *effect) {
effect_param_ref_->set_value(effect);
}
// Returns the State object bound to the Material.
State* state() const {
return state_param_ref_->value();
}
// Binds a State object to the Material.
void set_state(State *state) {
state_param_ref_->set_value(state);
}
// Gets the pass list.
DrawList* draw_list() const {
return draw_list_param_->value();
}
// Sets the pass list.
void set_draw_list(DrawList* value) {
draw_list_param_->set_value(value);
}
// Gets a weak pointer to us.
WeakPointerType GetWeakPointer() const {
return weak_pointer_manager_.GetWeakPointer();
}
private:
explicit Material(ServiceLocator* service_locator);
friend class IClassManager;
static ObjectBase::Ref Create(ServiceLocator* service_locator);
ParamState::Ref state_param_ref_; // State for material.
ParamEffect::Ref effect_param_ref_; // Effect for material.
ParamDrawList::Ref draw_list_param_; // DrawList we will go on.
// Manager for weak pointers to us.
WeakPointerType::WeakPointerManager weak_pointer_manager_;
O3D_DECL_CLASS(Material, ParamObject);
DISALLOW_COPY_AND_ASSIGN(Material);
};
class ParamMaterial : public TypedRefParam<Material> {
public:
typedef SmartPointer<ParamMaterial> Ref;
ParamMaterial(ServiceLocator* service_locator, bool dynamic, bool read_only)
: TypedRefParam<Material>(service_locator, dynamic, read_only) {
}
private:
friend class IClassManager;
static ObjectBase::Ref Create(ServiceLocator* service_locator);
O3D_DECL_CLASS(ParamMaterial, RefParamBase)
};
} // namespace o3d
#endif // O3D_CORE_CROSS_MATERIAL_H_
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