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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file cotnains the declaration of Primitive.
#ifndef O3D_CORE_CROSS_PRIMITIVE_H_
#define O3D_CORE_CROSS_PRIMITIVE_H_
#include <vector>
#include <map>
#include "core/cross/element.h"
#include "core/cross/stream_bank.h"
#include "core/cross/buffer.h"
namespace o3d {
class RenderContext;
class Pack;
class Material;
class ParamCache;
// The Primitive contains the geometry streams, vertex and index streams and a
// reference to a material. It represents a piece of a Shape that uses a single
// material. For example a cube with 6 faces where each face uses a different
// material would be represented as 1 Shape with 6 Primitives.
class Primitive : public Element {
public:
typedef SmartPointer<Primitive> Ref;
// Param names for Primitive.
static const char* kStreamBankParamName;
virtual ~Primitive();
// Types of geometric primitives used by Primitive.
enum PrimitiveType {
POINTLIST = 1, /* Point list */
LINELIST = 2, /* Line list */
LINESTRIP = 3, /* Line Strip */
TRIANGLELIST = 4, /* Triangle List */
TRIANGLESTRIP = 5, /* Triangle Strip */
TRIANGLEFAN = 6, /* Triangle fan */
};
// Gets the StreamBank this Primitive is using.
StreamBank* stream_bank() const {
return stream_bank_ref_->value();
}
// Sets the StreamBank this Primitive is using.
void set_stream_bank(StreamBank* stream_bank) {
stream_bank_ref_->set_value(stream_bank);
}
// Computes the number of indices a given set of primitives will use,
// depending on the primitive type. Returns false if
static bool GetIndexCount(PrimitiveType primitive_type,
unsigned int primitive_count,
unsigned int* index_count);
// Binds an index buffer to the primitive.
void set_index_buffer(IndexBuffer* buffer) {
index_buffer_ = IndexBuffer::Ref(buffer);
}
// Returns the index buffer bound to the primitive or NULL if non has been
// bound.
IndexBuffer* index_buffer() const {
return index_buffer_;
}
// Sets the type of geometric primitives used by the shape.
void set_primitive_type(PrimitiveType type) {
primitive_type_ = type;
}
// Returns the types of geometric primitives used by the shape.
PrimitiveType primitive_type() const {
return primitive_type_;
}
// Sets the number of vertices used by the draw calls.
void set_number_vertices(unsigned int number_vertices) {
number_vertices_ = number_vertices;
}
// Returns the number of vertices used by the draw calls.
unsigned int number_vertices() const {
return number_vertices_;
}
// Sets the number of primitives used by the draw calls.
void set_number_primitives(unsigned int number_primitives) {
number_primitives_ = number_primitives;
}
// Returns the number of primitives used by the draw calls.
unsigned int number_primitives() const {
return number_primitives_;
}
// Sets the index of the first vertex to render.
void set_start_index(unsigned int start_index) {
start_index_ = start_index;
}
// Gets the index of the first vertex to render.
unsigned int start_index() const {
return start_index_;
}
// Returns whether the geometry should be assumed to be indexed.
// If there are no indices given, we assume non-indexed geometry.
bool indexed() const {
return !index_buffer_.IsNull();
}
// Render this Primitive.
virtual void Render(Renderer* renderer,
DrawElement* draw_element,
Material* material,
ParamObject* param_object,
ParamCache* param_cache) = 0;
// Overridden from Element (see element.h)
// Computes the intersection of a ray in the same coordinate system as
// the specified POSITION stream.
virtual void IntersectRay(int position_stream_index,
State::Cull cull,
const Point3& start,
const Point3& end,
RayIntersectionInfo* result) const;
// Overridden from Element (see element.h)
// Computes the bounding box in same coordinate system as the specified
// POSITION stream.
virtual void GetBoundingBox(int position_stream_index,
BoundingBox* result) const;
// A class for visiting each triangle in this primitive.
class PolygonFunctor {
public:
virtual ~PolygonFunctor() { }
virtual void ProcessTriangle(unsigned primitive_index,
const Point3& p0,
const Point3& p1,
const Point3& p2) = 0;
virtual void ProcessLine(unsigned primitive_index,
const Point3& p0,
const Point3& p1) = 0;
virtual void ProcessPoint(unsigned primitive_index,
const Point3& p) = 0;
};
// Walks all the polygons in this primitive, calling the PolygonFunctor's
// ProcessTriangle function for each one.
bool WalkPolygons(int position_stream_index,
PolygonFunctor* geometry_functor) const;
protected:
explicit Primitive(ServiceLocator* service_locator);
PrimitiveType primitive_type_;
unsigned int number_vertices_;
unsigned int number_primitives_;
unsigned int start_index_;
ParamStreamBank::Ref stream_bank_ref_;
IndexBuffer::Ref index_buffer_;
private:
friend class IClassManager;
static ObjectBase::Ref Create(ServiceLocator* service_locator);
O3D_DECL_CLASS(Primitive, Element);
DISALLOW_COPY_AND_ASSIGN(Primitive);
};
typedef std::vector<Primitive*> PrimitiveArray;
typedef std::vector<Primitive::Ref> PrimitiveRefArray;
} // namespace o3d
#endif // O3D_CORE_CROSS_PRIMITIVE_H_
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