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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the definition of the Shape class.
#include "core/cross/precompile.h"
#include "core/cross/shape.h"
#include "core/cross/param_object.h"
#include "core/cross/render_node.h"
namespace o3d {
O3D_DEFN_CLASS(Shape, ParamObject)
Shape::Shape(ServiceLocator* service_locator)
: ParamObject(service_locator) {
}
ObjectBase::Ref Shape::Create(ServiceLocator* service_locator) {
return ObjectBase::Ref(new Shape(service_locator));
}
// Adds a element do this shape.
void Shape::AddElement(Element* element) {
elements_.push_back(Element::Ref(element));
}
// Removes a element from this Shape.
bool Shape::RemoveElement(Element* element) {
ElementRefArray::iterator iter = std::find(elements_.begin(),
elements_.end(),
Element::Ref(element));
if (iter != elements_.end()) {
elements_.erase(iter);
return true;
}
return false;
}
// Gets an Array of elements in this shape.
ElementArray Shape::GetElements() const {
ElementArray elements;
elements.reserve(elements_.size());
std::copy(elements_.begin(),
elements_.end(),
std::back_inserter(elements));
return elements;
}
void Shape::SetElements(const ElementArray& elements) {
elements_.resize(elements.size());
for (int i = 0; i != elements.size(); ++i) {
elements_[i] = Element::Ref(elements[i]);
}
}
namespace {
class FindByMaterial {
public:
explicit FindByMaterial(Material* material) : material_(material) { }
bool operator() (const DrawElement* draw_element) {
return draw_element->material() == material_;
}
private:
Material* material_;
};
}
void Shape::CreateDrawElements(Pack* pack,
Material* material) {
for (unsigned pp = 0; pp < elements_.size(); ++pp) {
Element* element = elements_[pp].Get();
const DrawElementRefArray& draw_elements = element->GetDrawElementRefs();
if (std::find_if(draw_elements.begin(),
draw_elements.end(),
FindByMaterial(material)) == draw_elements.end()) {
elements_[pp]->CreateDrawElement(pack, material);
}
}
}
} // namespace o3d
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