1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains declarations for the Shape class.
#ifndef O3D_CORE_CROSS_SHAPE_H_
#define O3D_CORE_CROSS_SHAPE_H_
#include <vector>
#include "core/cross/material.h"
#include "core/cross/element.h"
namespace o3d {
class Pack;
// TODO: A Shape is something made of Primitives. What would a HeightMap
// be made of? It seems like Shape should be based on something like class
// Drawable that is a little more abstract/virtual so that we can easily add
// things later like SkinnedShape or NurbsSurface etc..
// The Shape represents a collection of Elements. The typical example is a
// cube with 6 faces where each face uses a different material would be
// represented as 1 Shape with 6 Elements, one for each material.
class Shape : public ParamObject {
public:
typedef SmartPointer<Shape> Ref;
// Gets an Array of Elements in this shape.
// Returns:
// ElementArray of elements in this shape.
ElementArray GetElements() const;
void SetElements(const ElementArray& elements);
// Gets a direct const reference to the elements owned by this shape.
// Returns:
// const reference to the elements in this shape.
const ElementRefArray& GetElementRefs() const {
return elements_;
}
// Creates DrawElements for each Element owned by this Shape. If an Element
// already has a DrawElement that uses material a new DrawElement will not be
// created.
// Parameters:
// pack: pack used to manage created DrawElements. material: material to use
// for each DrawElement. If you pass NULL it
// will use the material on the element to which a draw element is being
// added. In other words, a DrawPrimtive will use the material of the
// corresponidng Element if material is NULL. This allows you to easily
// setup the default (just draw as is) by passing NULL or setup a shadow
// pass by passing in a shadow material.
void CreateDrawElements(Pack* pack,
Material* material);
// Adds an Element to this shape. This is an internal function and should not
// be called directly. use Element::SetOwner
// Parameters:
// element: Element to add.
void AddElement(Element* element);
// Removes an element from this Shape. This is an internal function and should
// not be called directly. use Element::SetOwner
// Parameters:
// element: Element to remove.
// Returns:
// true if successful, false if element was not owned by this shape.
bool RemoveElement(Element* element);
private:
explicit Shape(ServiceLocator* service_locator);
friend class IClassManager;
static ObjectBase::Ref Create(ServiceLocator* service_locator);
// The elements of this Shape.
ElementRefArray elements_;
O3D_DECL_CLASS(Shape, ParamObject)
DISALLOW_COPY_AND_ASSIGN(Shape);
}; // Shape
typedef std::vector<Shape*> ShapeArray;
typedef std::vector<Shape::Ref> ShapeRefArray;
} // namespace o3d
#endif // O3D_CORE_CROSS_SHAPE_H_
|