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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// This file contains the class definitions for TimingTable and TimingRecord,
// which together make up a quick-and-dirty profiling tool for hand-instrumented
// code.
#ifndef O3D_CORE_CROSS_TIMINGTABLE_H_
#define O3D_CORE_CROSS_TIMINGTABLE_H_
#ifdef PROFILE_CLIENT
#include <map>
#include <string>
#include "core/cross/timer.h"
#include "utils/cross/structured_writer.h"
// A record for keeping track of timing stats for a single section of code,
// identified by a string. TimingRecord stores enough info to tell you the max,
// min, and mean time that the code segment took, and the number of times it was
// called. It also reports unfinished and unbegun calls, which are cases in
// which you told it to start or finish recording data, but that call failed to
// have a corresponding finish or start. Unfinished calls usually mean that you
// failed to instrument a branch exiting the block early. Unstarted calls are
// probably more serious bugs.
class TimingRecord {
public:
TimingRecord() :
started_(false),
unfinished_(0),
unbegun_(0),
calls_(0),
time_(0),
min_time_(LONG_MAX),
max_time_(0) {
}
void Start() {
if (started_) {
++unfinished_;
}
started_ = true;
timer_.GetElapsedTimeAndReset(); // This is how you reset the timer.
}
void Stop() {
if (started_) {
started_= false;
++calls_;
float time = timer_.GetElapsedTimeAndReset();
if (time > max_time_) {
max_time_ = time;
}
if (time < min_time_) {
min_time_ = time;
}
time_ += time;
} else {
++unbegun_;
}
}
int UnfinishedCount() const {
return unfinished_;
}
int UnbegunCount() const {
return unbegun_;
}
int CallCount() const {
return calls_;
}
float TimeSpent() const {
return time_;
}
float MinTime() const {
return min_time_;
}
float MaxTime() const {
return max_time_;
}
void Write(o3d::StructuredWriter* writer) const {
writer->OpenObject();
writer->WritePropertyName("max");
writer->WriteFloat(max_time_);
writer->WritePropertyName("min");
writer->WriteFloat(min_time_);
writer->WritePropertyName("mean");
writer->WriteFloat(calls_ ? time_ / calls_ : 0);
writer->WritePropertyName("total");
writer->WriteFloat(time_);
writer->WritePropertyName("calls");
writer->WriteInt(calls_);
if (unfinished_) {
writer->WritePropertyName("unfinished");
writer->WriteInt(unfinished_);
}
if (unbegun_) {
writer->WritePropertyName("unbegun");
writer->WriteInt(unbegun_);
}
writer->CloseObject();
}
private:
bool started_;
int unfinished_;
int unbegun_;
int calls_;
float time_;
float min_time_;
float max_time_;
o3d::ElapsedTimeTimer timer_;
};
// The TimingTable is a quick-and-dirty profiler for hand-instrumented code.
// Don't call its functions directly; wrap them in macros so that they can be
// compiled in optionally. Currently we use GLUE_PROFILE_START/STOP/etc. in the
// glue code [defined in common.h] and PROFILE_START/STOP/etc. elsewhere
// in the plugin [defined below].
class TimingTable {
public:
TimingTable() {
}
virtual public ~TimingTable() {}
virtual void Reset() {
table_.clear();
}
virtual void Start(const o3d::String& key) {
table_[key].Start();
}
virtual void Stop(const o3d::String& key) {
table_[key].Stop();
}
virtual void Write(o3d::StructuredWriter* writer) {
std::map<o3d::String, TimingRecord>::iterator iter;
writer->OpenArray();
for (iter = table_.begin(); iter != table_.end(); ++iter) {
const TimingRecord& record = iter->second;
if (record.CallCount() || record.UnfinishedCount() ||
record.UnbegunCount()) {
writer->OpenObject();
writer->WritePropertyName(iter->first);
iter->second.Write(writer);
writer->CloseObject();
}
}
writer->CloseArray();
writer->Close();
}
private:
std::map<o3d::String, TimingRecord> table_;
};
#endif // PROFILE_CLIENT
#endif // O3D_CORE_CROSS_TIMINGTABLE_H_
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