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/**
* Special global variable for V8 instances.
*/
var plugin;
/**
* The main namespace for the o3d plugin.
* @constructor
*/
var o3d;
/**
* @type {!Object}
*/
var Exception = goog.typedef;
/**
* A namespace for the Cursor.
* @namespace
*/
o3d.Cursor = o3d.Cursor || { };
/**
* A namespace for the VectorMath.
* @namespace
*/
var Vectormath;
/**
* A namespace for the VectorMath.Aos
* @namespace
*/
Vectormath.Aos = Vectormath.Aos || { };
/**
* A 4x4 Matrix of floats
* @type {!Array.<!Array.<number>>}
*/
o3d.Matrix4 = goog.typedef;
/**
* RangeError.
* why is this sometimes needed and sometimes not?
* @exception
*/
var RangeError;
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