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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_
#define O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_

#include "o3d/gpu_plugin/np_utils/dispatched_np_object.h"
#include "o3d/gpu_plugin/plugin_object.h"
#include "third_party/npapi/bindings/npapi.h"
#include "third_party/npapi/bindings/npruntime.h"

namespace o3d {
namespace gpu_plugin {

// The scriptable object for the GPU plugin.
class GPUPluginObject : public DispatchedNPObject, public PluginObject {
 public:
  static const NPUTF8 kPluginType[];

  explicit GPUPluginObject(NPP npp)
      : DispatchedNPObject(npp),
        status_(CREATED) {
  }

  virtual NPError New(NPMIMEType plugin_type,
                      int16 argc,
                      char* argn[],
                      char* argv[],
                      NPSavedData* saved);

  virtual NPError SetWindow(NPWindow* new_window);
  const NPWindow& GetWindow() { return window_; }

  virtual int16 HandleEvent(NPEvent* event);

  virtual NPError Destroy(NPSavedData** saved);

  virtual NPObject* GetScriptableInstance();

 private:
  NPError PlatformSpecificSetWindow(NPWindow* new_window);

  enum Status {
    CREATED,
    INITIALIZED,
    DESTROYED,
  };

  Status status_;
  NPWindow window_;
};

}  // namespace gpu_plugin
}  // namespace o3d

#endif  // O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_