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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_
#define O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_
#include <string>
#include "o3d/gpu_plugin/command_buffer.h"
#include "o3d/gpu_plugin/np_utils/dispatched_np_object.h"
#include "o3d/gpu_plugin/np_utils/np_dispatcher.h"
#include "o3d/gpu_plugin/np_utils/np_plugin_object.h"
#include "o3d/gpu_plugin/np_utils/np_utils.h"
#include "third_party/npapi/bindings/npapi.h"
#include "third_party/npapi/bindings/npruntime.h"
namespace o3d {
namespace gpu_plugin {
// The scriptable object for the GPU plugin.
class GPUPluginObject : public DefaultNPObject<NPObject>,
public PluginObject {
public:
static const NPUTF8 kPluginType[];
explicit GPUPluginObject(NPP npp);
virtual NPError New(NPMIMEType plugin_type,
int16 argc,
char* argn[],
char* argv[],
NPSavedData* saved);
virtual NPError SetWindow(NPWindow* new_window);
const NPWindow& GetWindow() { return window_; }
virtual int16 HandleEvent(NPEvent* event);
virtual NPError Destroy(NPSavedData** saved);
virtual void Release();
virtual NPObject* GetScriptableNPObject();
// Initializes and returns the command buffer object.
NPObjectPointer<NPObject> OpenCommandBuffer();
NP_UTILS_BEGIN_DISPATCHER_CHAIN(GPUPluginObject, DefaultNPObject<NPObject>)
NP_UTILS_DISPATCHER(OpenCommandBuffer, NPObjectPointer<NPObject>())
NP_UTILS_END_DISPATCHER_CHAIN
private:
NPError PlatformSpecificSetWindow(NPWindow* new_window);
enum Status {
CREATED,
INITIALIZED,
DESTROYED,
};
NPP npp_;
Status status_;
NPWindow window_;
NPObjectPointer<CommandBuffer> command_buffer_object_;
NPSharedMemory* shared_memory_;
};
} // namespace gpu_plugin
} // namespace o3d
#endif // O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_
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