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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_
#define O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_
#include <string>
#include "base/ref_counted.h"
#include "base/thread.h"
#include "o3d/gpu_plugin/command_buffer.h"
#include "o3d/gpu_plugin/gpu_processor.h"
#include "o3d/gpu_plugin/np_utils/default_np_object.h"
#include "o3d/gpu_plugin/np_utils/np_dispatcher.h"
#include "o3d/gpu_plugin/np_utils/np_headers.h"
#include "o3d/gpu_plugin/np_utils/np_plugin_object.h"
#include "o3d/gpu_plugin/np_utils/np_utils.h"
namespace o3d {
namespace gpu_plugin {
// The scriptable object for the GPU plugin.
class GPUPluginObject : public DefaultNPObject<NPObject>,
public PluginObject {
public:
static const int32 kCommandBufferSize = 1024 * 1024;
enum Status {
// In the state of waiting for the named function to be called to continue
// the initialization sequence.
kWaitingForNew,
kWaitingForSetWindow,
kWaitingForOpenCommandBuffer,
// Initialization either succeeded or failed.
kInitializationSuccessful,
kInitializationFailed,
// Destroy has now been called and the plugin object cannot be used.
kDestroyed,
};
static const NPUTF8 kPluginType[];
explicit GPUPluginObject(NPP npp);
virtual NPError New(NPMIMEType plugin_type,
int16 argc,
char* argn[],
char* argv[],
NPSavedData* saved);
virtual NPError SetWindow(NPWindow* new_window);
const NPWindow& GetWindow() { return window_; }
virtual int16 HandleEvent(NPEvent* event);
virtual NPError Destroy(NPSavedData** saved);
virtual void Release();
virtual NPObject* GetScriptableNPObject();
// Returns the current initialization status. See Status enum.
int32 GetStatus() {
return status_;
}
// Initializes and returns the command buffer object. Returns NULL if the
// command buffer cannot be initialized, for example if the plugin does not
// yet have a window handle.
NPObjectPointer<NPObject> OpenCommandBuffer();
// Set the status for testing.
void set_status(Status status) {
status_ = status;
}
// Replace the default command buffer for testing.
void set_command_buffer(
const NPObjectPointer<CommandBuffer>& command_buffer) {
command_buffer_ = command_buffer;
}
// Replace the default GPU processor for testing.
void set_gpu_processor(const scoped_refptr<GPUProcessor>& processor) {
processor_ = processor;
}
NP_UTILS_BEGIN_DISPATCHER_CHAIN(GPUPluginObject, DefaultNPObject<NPObject>)
NP_UTILS_DISPATCHER(GetStatus, int32());
NP_UTILS_DISPATCHER(OpenCommandBuffer, NPObjectPointer<NPObject>())
NP_UTILS_END_DISPATCHER_CHAIN
private:
NPError PlatformSpecificSetWindow(NPWindow* new_window);
NPP npp_;
Status status_;
NPWindow window_;
NPObjectPointer<CommandBuffer> command_buffer_;
scoped_refptr<GPUProcessor> processor_;
};
} // namespace gpu_plugin
} // namespace o3d
#endif // O3D_GPU_PLUGIN_GPU_PLUGIN_OBJECT_H_
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