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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "import/cross/precompile.h"
#include "import/cross/collada_conditioner.h"
#include "core/cross/service_locator.h"
#include "import/cross/collada.h"
namespace o3d {
ColladaConditioner::ColladaConditioner(ServiceLocator* service_locator)
: service_locator_(service_locator) {
}
ColladaConditioner::~ColladaConditioner() {
}
bool ColladaConditioner::HandleEmbeddedShaders(FCDEffect* collada_effect,
FCDEffectProfileFX* profile_fx,
ColladaZipArchive* archive) {
return true;
}
bool ColladaConditioner::HandleNVImport(FCDocument* doc,
FCDEffect* collada_effect,
const FUUri& original_uri,
ColladaZipArchive* archive) {
return true;
}
bool ColladaConditioner::ConditionDocument(FCDocument* doc,
ColladaZipArchive* archive) {
return true;
}
bool ColladaConditioner::RewriteShaderFile(ColladaZipArchive* archive,
const FilePath& in_filename,
const FilePath& out_filename,
SamplerStateList* sampler_list,
String* vs_entry,
String* ps_entry) {
return true;
}
bool ColladaConditioner::RewriteShader(const String& shader_source_in,
String* shader_source_out,
const FilePath& in_filename,
SamplerStateList* sampler_list,
String* ps_entry,
String* vs_entry) {
return true;
}
bool ColladaConditioner::CompileCg(const FilePath& filename,
const String& shader_source,
const String& vs_entry,
const String& ps_entry) {
return true;
}
} // namespace o3d
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