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#!/bin/bash
# Makes the O3D installer.
# Syntax: make_installer version_string
#
# Copyright 2009, Google Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# Make the installer by copying any missing raw materials to the built products
# directory and then invoking "freeze" on the installer project file.
# Does not currently use the passed-in version string.
O3D_INTERNAL_DIR="${PROJECT_DIR}/../../../o3d-internal"
# If the o3d-internal depot is present, make installer.
if [ -d "${O3D_INTERNAL_DIR}" ]
then
MAC_INSTALLER_DIR="${O3D_INTERNAL_DIR}/mac_installer"
if [ -d "${MAC_INSTALLER_DIR}" ]
then
# Get the installer project.
cp -f "${MAC_INSTALLER_DIR}/o3d.packproj" \
"${BUILT_PRODUCTS_DIR}"
# Get the keystone post install script.
cp -f "${MAC_INSTALLER_DIR}/postflight.sh" \
"${BUILT_PRODUCTS_DIR}"
# Get keystone.
cp -R -f "${MAC_INSTALLER_DIR}/GoogleSoftwareUpdate.pkg" \
"${BUILT_PRODUCTS_DIR}"
# Get the installer plug-in which asks about stats collection.
cp -R -f "${MAC_INSTALLER_DIR}/O3D_Stats.bundle" \
"${BUILT_PRODUCTS_DIR}"
# Now we have everything in-place, make the installer.
/usr/local/bin/freeze "${BUILT_PRODUCTS_DIR}/o3d.packproj"
echo Mac installer built.
else
echo Mac installer directory not found.
fi
else
echo External build - not making installer.
fi
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