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/*
 * Copyright 2009, Google Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


namespace o3d {

%[
  Bitmap provides an interface for basic image operations on bitmap,
  including scale and crop. A Bitmap can be created from RawData via
  pack.createBitmapsFromRawData(), and also can be transferred to mip of a
  Texure2D or a specific face of TextureCUBE via methods in Texture.
%]

[nocpp, include="core/cross/bitmap.h"]
class Bitmap : ParamObject {
  %[
    After loading an array of Bitmaps with pack.createBitmapsFromRawData
    you can inspect their semantic to see what they were intended for. This is
    mostly to distinguish between 6 bitmaps that are faces of a cubemap and 6
    bitmaps that are slices of a 3d texture.

    \li FACE_POSITIVE_X, 1 face of a cubemap
    \li FACE_NEGATIVE_X, 1 face of a cubemap
    \li FACE_POSITIVE_Y, 1 face of a cubemap
    \li FACE_NEGATIVE_Y, 1 face of a cubemap
    \li FACE_POSITIVE_Z, 1 face of a cubemap
    \li FACE_NEGATIVE_Z, 1 face of a cubemap
    \li IMAGE, normal 2d image
    \li SLICE, a slice of a 3d texture.
  %]
  enum Semantic {
    FACE_POSITIVE_X,
    FACE_NEGATIVE_X,
    FACE_POSITIVE_Y,
    FACE_NEGATIVE_Y,
    FACE_POSITIVE_Z,
    FACE_NEGATIVE_Z,
    IMAGE,
    SLICE
  };

  %[
    Flips a bitmap vertically in place.
  %]
  void FlipVertically();

  %[
    Generates mip maps from the source level to lower levels.

    You can not currently generate mips for DXT textures although you can load
    them from dds files.

    \param source_level The level to use as the source of the mips.
    \param num_levels The number of levels to generate below the source level.
  %]
  void GenerateMips(int source_level, int num_levels);

  %[
    The width of the bitmap (read only).
  %]
  [getter] int width_;

  %[
    The height of the bitmap (read only).
  %]
  [getter] int height_;

  %[
    The format of the bitmap (read only).
  %]
  [getter] Texture::Format format_;

  %[
    Number mip-maps (read only)
  %]
  [getter] int num_mipmaps_;

  %[
    The Semantic of the bitmap.
  %]
  [getter] Semantic semantic_;
};  // Bitmap

}  // namespace o3d