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/*
 * Copyright 2009, Google Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace o3d {

%[
  The DrawContext defines the parameters used for a particular drawing pass.
  It contains two 4-by-4 matrix params, view and
  projection. These correspond to the viewing and projection transformation
  matrices.

  @o3dparameter view ParamMatrix4 The view matrix for this DrawContext.
  @o3dparameter projection ParamMatrix4 The projection matrix for this
      DrawContext.
%]

[nocpp, include="core/cross/draw_context.h"] class DrawContext
    : ParamObject {
  %[
    The view matrix represents the viewing transformation, used to take vertices
    from world space to view space.
  %]
  [getter, setter] Vectormath::Aos::Matrix4 view;

  %[
    The projection matrix represents the projection transformation, used to take
    vertices from view space to screen space.  This matrix is usually an
    orthographic or perspective transformation.
  %]
  [getter, setter] Vectormath::Aos::Matrix4 projection;
};  // DrawContext

}  // namespace o3d