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/*
 * Copyright 2009, Google Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace o3d {

%[
  A Field is a base class that manages a set of components in a
  Buffer of a specific type. Fields are managed by Buffers and can not be
  directly created. When a Buffer is destroyed or if a Field is removed from a
  Buffer the Field's buffer property will be set to null.
%]
[nocpp, include="core/cross/buffer.h"]
class Field : NamedObject {
  %[
    The number of components in this field.
  %]
  [getter] unsigned int num_components;

  %[
    The Buffer the field belongs to.
  %]
  [getter] Buffer? buffer;

  %[
    The offset of this field in the Buffer in bytes.
  %]
  [getter] unsigned int offset;

  %[
    The size of one element of this field.
  %]
  [getter] unsigned int size;
};

%[
  A field that contains floating point numbers.
%]
[nocpp, include="core/cross/buffer.h"]
class FloatField : Field {
  %[
    Sets the values of the data stored in the field.

    The buffer for the field  must have already been created either through
    buffer.set or through buffer.allocateElements.

    The number of values passed in must be a multiple of the number of
    components needed for the field.

    \param start_index index of first value to set.
    \param values Values to be stored in the buffer starting at index.
  %]
  [userglue] void SetAt(unsigned int start_index, float[] values);

  %[
    Gets the values stored in the field.

    \param start_index index of the first value to get.
    \param num_elements number of elements to read from field.
    \return The values of the field.
  %]
  [userglue] float[] GetAt(unsigned int start_index, unsigned int num_elements);

  [verbatim=cpp_glue] %{
    void userglue_method_SetAt(o3d::FloatField* field,
                               unsigned int start_index,
                               const std::vector<float>& values) {
      if (values.size() % field->num_components() != 0) {
        O3D_ERROR(field->service_locator())
            << "the number of values passed in is not a multiple of the number"
            << " of components in the field.";
        return;
      }
      if (!values.empty()) {
        field->SetFromFloats(&values[0], field->num_components(), start_index,
                             values.size() / field->num_components());
      }
    }
    std::vector<float> userglue_method_GetAt(
        o3d::FloatField* field,
        unsigned int start_index,
        unsigned int num_elements) {
      std::vector<float> retval;
      if (field->RangeValid(start_index, num_elements)) {
        retval.resize(num_elements * field->num_components());
        field->GetAsFloats(start_index, &retval[0], field->num_components(),
                           num_elements);
      }
      return retval;
    }
  %}
};

%[
  A field that contains unsigned integers.
%]
[nocpp, include="core/cross/buffer.h"]
class UInt32Field : Field {
  %[
    Sets the values of the data stored in the field.

    The buffer for the field  must have already been created either through
    buffer.set or through buffer.allocateElements.

    The number of values passed in must be a multiple of the number of
    components needed for the field.

    \param start_index index of first value to set.
    \param values Values to be stored in the buffer starting at index.
  %]
  [userglue] void SetAt(unsigned int start_index, unsigned int[] values);

  %[
    Gets the values stored in the field.

    \param start_index index of the first value to get.
    \param num_elements number of elements to read from field.
    \return The values of the field.
  %]
  [userglue] unsigned int[] GetAt(unsigned int start_index,
                                  unsigned int num_elements);

  [verbatim=cpp_glue] %{
    void userglue_method_SetAt(o3d::UInt32Field* field,
                               unsigned int start_index,
                               const std::vector<unsigned int>& values) {
      if (values.size() % field->num_components() != 0) {
        O3D_ERROR(field->service_locator())
            << "the number of values passed in is not a multiple of the number"
            << " of components in the field.";
        return;
      }
      if (!values.empty()) {
        field->SetFromUInt32s(&values[0], field->num_components(), start_index,
                              values.size() / field->num_components());
      }
    }
    std::vector<uint32> userglue_method_GetAt(
        o3d::UInt32Field* field,
        unsigned int start_index,
        unsigned int num_elements) {
      std::vector<uint32> retval;
      if (field->RangeValid(start_index, num_elements)) {
        retval.resize(num_elements * field->num_components());
        field->GetAsUInt32s(start_index, &retval[0], field->num_components(),
                            num_elements);
      }
      return retval;
    }
  %}
};

%[
  A field that contains unsigned bytes that each represent a 0 to 1 value.
  A typical use is for vertex colors since 4 bytes per vertex color are much
  smaller than 4 floats per vertex color.
%]
[nocpp, include="core/cross/buffer.h"]
class UByteNField : Field {
  %[
    Sets the values of the data stored in the field.

    The buffer for the field  must have already been created either through
    buffer.set or through buffer.allocateElements.

    The number of values passed in must be a multiple of the number of
    components needed for the field.

    \param start_index index of first value to set.
    \param values Values to be stored in the buffer starting at index.
  %]
  [userglue] void SetAt(unsigned int start_index, float[] values);

  %[
    Gets the values stored in the field.

    \param start_index index of the first value to get.
    \param num_elements number of elements to read from field.
    \return The values of the field.
  %]
  [userglue] float[] GetAt(unsigned int start_index, unsigned int num_elements);

  [verbatim=cpp_glue] %{
    void userglue_method_SetAt(o3d::UByteNField* field,
                               unsigned int start_index,
                               const std::vector<float>& values) {
      if (values.size() % field->num_components() != 0) {
        O3D_ERROR(field->service_locator())
            << "the number of values passed in is not a multiple of the number"
            << " of components in the field.";
        return;
      }
      if (!values.empty()) {
        field->SetFromFloats(&values[0], field->num_components(), start_index,
                             values.size() / field->num_components());
      }
    }
    std::vector<float> userglue_method_GetAt(
        o3d::UByteNField* field,
        unsigned int start_index,
        unsigned int num_elements) {
      std::vector<float> retval;
      if (field->RangeValid(start_index, num_elements)) {
        retval.resize(num_elements * field->num_components());
        field->GetAsFloats(start_index, &retval[0], field->num_components(),
                           num_elements);
      }
      return retval;
    }
  %}
};

%[
  An array of fields.
%]
typedef Field[] FieldArray;

}  // namespace o3d