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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace o3d {
%[
The base class of most O3D run-time objects.
%]
[binding_model=o3d,include="core/cross/object_base.h"]
class ObjectBase {
%[
Unique id of the object.
This id will be unique, even across multiple O3D clients in the same
page.
%]
[getter, userglue_getter] Id client_id;
[verbatim=cpp_header] %{
static Class *GetApparentClass() { return NULL; }
%}
%[
The concrete class name for an object derived from ObjectBase.
If you want to know if an object is of a certain type you should use
objectBase.isAClassName
\code
var t = pack.createObject('o3d.Transform');
t.className == 'o3d.Transform'; // true
\endcode
%]
[userglue_getter, getter] String class_name_;
%[
Takes the name of a class as an argument, and returns true if this object is
either an instance of that class or derives from that class.
\code
var t = pack.createObject('o3d.Transform');
t.isAClassName('o3d.Transform'); // true
t.isAClassName('o3d.ParamObject'); // true
t.isAClassName('o3d.Shape'); // false
\endcode
\returns true if this object is a or is derived from the given class name.
%]
bool IsAClassName(String class_name);
[verbatim=cpp_glue] %{
o3d::Id userglue_getter_client_id(o3d::ObjectBase* self) {
return self->id();
}
o3d::String userglue_getter_class_name_(o3d::ObjectBase* self) {
return self->GetClassName();
}
%}
};
%[
Base class for all objects that are identifiable by a name.
%]
[binding_model=o3d, include="core/cross/named_object.h"]
class NamedObjectBase: ObjectBase {
%[
The object's name.
%]
[getter] String name;
};
%[
Base class for all objects that can have their name set.
%]
[binding_model=o3d, include="core/cross/named_object.h"]
class NamedObject: NamedObjectBase {
%[
The object's name.
Setting this has no meaning to O3D, but is useful for debugging and for
the functions Client.getObjects, Pack.getObject,
RenderNode.getRenderNodesByNameInTree and
RenderNode.getTransformsByNameInTree
which search for objects by name.
%]
// NOTE: I tried putting just setter here but nixysa can't handle that.
[getter, setter] String name;
};
} // namespace o3d
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