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/*
 * Copyright 2009, Google Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace o3d {

%[
  The base class of most O3D run-time objects.
%]

[binding_model=o3d,include="core/cross/object_base.h"]
class ObjectBase {
  %[
    Unique id of the object.

    This id will be unique, even across multiple O3D clients in the same
    page.
  %]
  [getter, userglue_getter] Id client_id;

  [verbatim=cpp_header] %{
  static Class *GetApparentClass() { return NULL; }
  %}

  %[
  The concrete class name for an object derived from ObjectBase.

  If you want to know if an object is of a certain type you should use
  objectBase.isAClassName

  \code
  var t = pack.createObject('o3d.Transform');
  t.className == 'o3d.Transform';  // true
  \endcode
  %]
  [userglue_getter, getter] String class_name_;

  %[
  Takes the name of a class as an argument, and returns true if this object is
  either an instance of that class or derives from that class.
  \code
  var t = pack.createObject('o3d.Transform');
  t.isAClassName('o3d.Transform');    // true
  t.isAClassName('o3d.ParamObject');  // true
  t.isAClassName('o3d.Shape');        // false
  \endcode
  \returns true if this object is a or is derived from the given class name.
  %]
  bool IsAClassName(String class_name);

  [verbatim=cpp_glue] %{
    o3d::Id userglue_getter_client_id(o3d::ObjectBase* self) {
      return self->id();
    }
    o3d::String userglue_getter_class_name_(o3d::ObjectBase* self) {
      return self->GetClassName();
    }
  %}
};

%[
  Base class for all objects that are identifiable by a name.
%]
[binding_model=o3d, include="core/cross/named_object.h"]
class NamedObjectBase: ObjectBase {
  %[
    The object's name.
  %]
  [getter] String name;

};

%[
  Base class for all objects that can have their name set.
%]
[binding_model=o3d, include="core/cross/named_object.h"]
class NamedObject: NamedObjectBase {
  %[
    The object's name.

    Setting this has no meaning to O3D, but is useful for debugging and for
    the functions Client.getObjects, Pack.getObject,
    RenderNode.getRenderNodesByNameInTree and
    RenderNode.getTransformsByNameInTree
    which search for objects by name.
  %]
  // NOTE: I tried putting just setter here but nixysa can't handle that.
  [getter, setter] String name;
};

}  // namespace o3d