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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace o3d {
%[
Sampler is the base of all texture samplers. Texture samplers encapsulate
a texture reference with a set of states that define how the texture
gets applied to a surface. Sampler states are set either via Params defined
on the Sampler object or directly via one the convenience methods defined
on the Sampler. The following states are supported (default values are in
parenthesis):
\li 'addressModeU' (WRAP)
\li 'addressModeV' (WRAP)
\li 'addressModeW' (WRAP)
\li 'magFilter' (LINEAR)
\li 'minFilter' (LINEAR)
\li 'mipFilter' (POINT)
\li 'borderColor' ([0,0,0,0])
\li 'maxAnisotropy' (1)
%]
[nocpp, include="core/cross/sampler.h"]
class Sampler : ParamObject {
%[
\var AddressMode,
Controls what happens with texture coordinates outside the [0..1] range.
\li WRAP
\li MIRROR
\li CLAMP
\li BORDER
%]
enum AddressMode {
WRAP,
MIRROR,
CLAMP,
BORDER
};
%[
\var FilterType,
Texture filtering types.
\li NONE
\li POINT
\li LINEAR
\li ANISOTROPIC
%]
enum FilterType {
NONE,
POINT,
LINEAR,
ANISOTROPIC
};
%[
The texture address mode for the u coordinate.
Default = WRAP.
%]
[getter, setter] AddressMode address_mode_u_;
%[
The texture address mode for the v coordinate.
Default = WRAP.
%]
[getter, setter] AddressMode address_mode_v_;
%[
The texture address mode for the w coordinate.
Default = WRAP.
%]
[getter, setter] AddressMode address_mode_w_;
%[
The magnification filter. Valid values for the mag filter are: POINT and
LINEAR.
Default = LINEAR.
%]
[getter, setter] FilterType mag_filter_;
%[
The minification filter. Valid values for the min filter are: POINT, LINEAR
and ANISOTROPIC.
Default = LINEAR.
%]
[getter, setter] FilterType min_filter_;
%[
The mipmap filter used during minification. Valid values for the mip filter
are: NONE, POINT and LINEAR.
Default = LINEAR.
%]
[getter, setter] FilterType mip_filter_;
%[
Color returned for texture coordinates outside the [0,1] range when the
address mode is set to BORDER.
Default = [0, 0, 0, 0].
%]
[getter, setter] Float4 border_color;
%[
Degree of anisotropy used when the ANISOTROPIC filter type is used.
Default = 1.
%]
[getter, setter] int max_anisotropy_;
%[
The Texture object used by this Sampler.
%]
[getter, setter] Texture? texture_;
}; // Sampler
} // namespace o3d
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