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/*
 * Copyright 2009, Google Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace o3d {

typedef Element[] ElementArray;

%[
  The Shape represents a collection of Elements. The typical example is a
  cube with 6 faces where each face uses a different material would be
  represented as 1 Shape with 6 Elements, one for each material.
%]

[nocpp, include="core/cross/shape.h"] class Shape : ParamObject {
  %[
    The elements owned by this shape.

    Each access to this field gets the entire list so it is best to get it
    just once. For example:
    \code
    var elements = renderNode.elements;
    for (var i = 0; i < elements.length; i++) {
      var element = elements[i];
    }
    \endcode

    Note that modifications to this array [e.g. push()] will not affect
    the underlying Shape, while modifications to the array's members
    <strong>will</strong> affect them.
  %]
  [userglue_getter, getter, userglue_setter, setter]
  ElementArray elements_;

  %[
    Creates a DrawElement for each Element owned by this Shape.
    If an Element already has a DrawElement that uses \a material a new
    DrawElement will not be created.
    \param pack: pack used to manage created DrawElements.
    \param material material to use for each DrawElement. If you pass null it
        will use the material on the corresponding Element.
        This allows you to easily setup the default (just draw as is) by passing
        null or setup a shadow pass by passing in a shadow material.
  %]
  void CreateDrawElements(Pack pack,
                          Material? material);

  [verbatim=cpp_glue] %{

    o3d::ElementArray userglue_getter_elements_(
      o3d::Shape *self) {
      return self->GetElements();
    }
    void userglue_setter_elements_(
      o3d::Shape *_this,
      const o3d::ElementArray& elements) {
      _this->SetElements(elements);
    }
  %}
};  // Shape

}  // namespace o3d